|Some of the Supremes that inhabit Pulp City|
I am particular going to talk about the game in context of Pulp City Supreme Edition (also known as Pulp City SE).
Pulp City - Super-powered Action
Pulp City began life as a game of super-powered action and has grown to encompass a range of somewhere around 100 minis and counting (just look above for some of the offical paint-jobs for some of the minis).
The minis represent Supremes (the super-powered Heroes and Villains of the game) and their Minions (think goons, robots, and other henchman types of things).
The game has a ton of influences. From comic books and super-hero movies; pulp novels; 80's action movies and action TV; fantasy stories; science fiction; wuxia and martial arts movies; and much more besides.
It is a game with something for everyone, and a game that has tons of scope to build the kind of team you want. If you don't like playing a specific Sub-faction (like Heavy Metal; Blood Watch; Ulthar; Necroplane etc.), then just play as Heroes or Villains.
Pulp City - All Action Skirmish
The game is built around the idea of Supremes (and to a lesser extent Minions) being able to to lots of things, but placing the choice of what they do on the controlling player.
Teams are made up of as few as two models and basically can play up to any mutually agreed level.
Games are fast paced with lots happening even in the first Round.
Models can act (Activate) more than once per Round, meaning games are dynamic. Pretty much any terrain on the board can be trashed as titanic battles take place - the game environment is truly interactive.
Players alternate Activations back and forth, and some actions allow reaction to the opposing players Actions - there is very little down time in real terms.
Plots encourage models to move to achieve objectives. This is no game of static gun-lines, but of decisive action.
There may be no other game where you can see a character like Silverager pick up a hapless enemy Supreme, perform his Spinebreaker Action, then hurl the victim at yet another enemy!
Supremes fire energy blasts; throw cars across the battlefield; run at enemies at break-neck speed climb walls and whatever else we can devise as designers.
Pulp City is a sandbox where anything and everything can happen.
Pulp City Teams
Pulp City is a permissive game; Teams can be made from Sub-factions (for analogy think Avengers; Justice League; X-Men; Brotherhood of Mutants; Sinister Six; etc.), or can simply be a lose alliance of your favourite Heroes or Villains from the wide range of Supremes Pulp City has to offer.
A Team could be formed of models from a single Sub-faction like from the Jade Cult shown here - then certain options come into play; for example, taking the Jade Cult Leader (Green Emperor) allows you to take up to 3 Terror Cotta Warriors in your Team. Whenever Green Serpent takes to the field, at least a couple of Ninjas are always in tow. And if you have enough Minion points to spare (Minion Levels), then you could more Ninjas for a horde of assassins!
If anyone has any questions about the game, I would be more than happy to answer them, just post as a comment below!
Pulp City Links
SE downloads (Open Beta): link