Thursday, 27 August 2015


M.O.D. is the little Heavy Metal droid who could, and also the 126th mini I have painted for my own Pulp City collection!

I was eager to paint M.O.D. as soon as my own spoils from the KS campaign arrived, but settled on tackling a few Grimm first. Then I put a couple of colours on M.O.D. and got side-tracked by painting other minis (including Amok as well as stuff for other games). Once I finally [properly did some work, he was painted in a couple of hours in stages over the course of a day, so it was  nice to get him finished this week. The trickiest part was picking out the wire from his Walkman. I decided against trying any kind of logo on the cap simply as I had no ideas of what I wanted there, so kept it plain.

I had expected to finish Papa Zombie after Amok, but that didn't transpire, although I have made a start on the Coven Leader, and hopefully can get him finished in the next few days.

M.O.D. came into production because of last year's Kickstarter, and underscores that one of the biggest benefits of that campaign for us was to be able to add so many much-needed models to the range.

In game terms, M.O.D. is arguably the quintessential Support Supreme, yet unlike many other Supports in that he has no offensive capability whatsoever (Blood Rose and Virus excepted), which to me is a 'good thing'. Level 1 Supports are more efficient AP generators than Level 2's, but tend to be less hard-hitting. Therefore in lower Level games it is about finding the best fit when faced with a couple of Support options; larger games allow for a couple of Support models to be accommodated and their differences.

What M.O.D. offers is that his lack of attacking Actions is arguably an asset: it allows the player to focus on using him at what he is best at: repairs (Heal), and Attack and Defend buffs. This is boosted by the fact he can Activate immediately after a Friendly Heavy Metal Supreme (in the same Turn), meaning he can raise all important Shields of run a repair without losing the opportunity to attack with the preceding Supreme.

Hero, Support, Level 1, Science
30 mm

Tuesday, 25 August 2015

Counting Down to Pulp City's 2nd Kickstarter

The Pulp Monsters crew is gearing up for our second Pulp City Kickstarter, this time much smaller in scale as it is to launch two new Factions: the much anticipated Supreme Alliance and their Cold War nemeses, the Red Republik.

In advance of that we have been having a weekly 'Vs' feature showing the concept art as shown on the upcoming cards for a Supreme from each side, and I thought it was high time I put the first few on the blog here!

Whose side are you on?

Sunday, 9 August 2015


A fine and hearty 'welcome to the blog' to the latest signed up Follower: Mr. Teufel. Thanks very much for taking the time to sign up and it is a name familiar to me I am sure. :)

Thanks again to everyone.

On the hobby front, I have started work on what I hope will be the 126th Pulp City mini for my collection: Papa Zombie. I hope I can stay foc used and get it done in the next week or so. :)

Sunday, 2 August 2015

The Way

Not every Supreme available for The Way, but all that I have painted so far! The Way is a Faction primarily focused on defending Pulp City and especially the Little Asia quarter from the grasp of the Jade Cult, but it is more than that. Its members come from a diverse array of Teams, and under other circumstances would be genuine enemies of one another, but within the ranks of The Way they have shared purpose.

The way is a good extra Team for players as many will have a couple of minis that are members, so definitely worth thinking about, and it definitely offers an eclectic mix of Supremes and a lot of choice.

Back Row:
  • Twilight
  • Stormblades

  • Crimson Oni
  • Sgt. Bale
  • Amok (the huge guy in the centre!)
  • Chronin
  • Jade Hawk

  • Tanuki
  • Chimp Chi
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