Phalanx is my third Pulp City Supreme this month (yay!), and finishing him means I have hit my planned goal for the year (more yay!) with a few months to go. Painting Phalanx also takes me to 142 painted Pulp City minis, which leaves me just 8 more short of the next milestone achievement of 150 painted minis from the range. I will probably have to commit to a big picture of them all when I get to that stage (I did something similar when I went past 100 a few years back).
Phalanx is a member of the Forgotten, forged by Hellsmith to lead the Mecha Spartans. If his body is ever destroyed, he is reborn into a Mecha Spartan shell, transforming it into his traditional form.
In game terms Phalanx is a typical Forgotten, on a 40 mm base as most of them are. He is tough and hard-hitting despite being a Support Supreme, and with cheap (Level 1) Mecha Spartans around, you can keep him in the game a long time.
I cleaned up and prepared Phalanx at the same time as Cro Mag. The painting on this one was super quick by my standards, started and finished on the same day, with a simple palette and use of washes, a bit of dry-brushing and simple highlights. That said, I am pretty pleased with how he turned out despite the fast turnaround. Not sure what my next Pulp City painting will be, although I want to get TINY! and Grimmsham done as soon as I can, and maybe White Tiger and 100 Voices too. If I get 3 more minis painted fro the range before the end of the year, then I will have exceeded my 2014 and 2015 combined output.
Phalanx
Villain, Support, Level 2, Science
40 mm
Showing posts with label Forgotten. Show all posts
Showing posts with label Forgotten. Show all posts
Friday, 29 July 2016
Sunday, 17 July 2016
Chernobog
Another Supreme finished (my 140th painted Pulp City mini!), and this one has taken much longer than planned. I started painting this alt-Perun as Chernobog during the Cold war Kickstarter campaign, but then he got sidelined unfortunately. With some renewed painting resolve in July I finally managed to tackle him properly and that gives my first Supreme in readiness for the arrival of the Red Republik. Even better, the alt-card for Chernobog (which we unlocked as a special Stretch Goal during the campaign) allows him to work as a Forgotten as well, giving this mighty godling somewhat divided allegiances.
Chernobog returned to the mortal realm when he heeded a summons from the Red Republik using an imprisoned Perun. Chernobog answered the call, freeing his ‘brother’ as he arrived, while he listened to another voice, whispering he should bide his time with the Red Republik until the time was right to claim his rightful place in the Forgotten.
Just as Perun can be to Hero, Nature and Supreme Alliance Teams, Chernobog can be a very powerful model for Villain, Forgotten and Red Republik Teams bringing hard-hitting close combat, decent ranged attack at standard AP and an area effect ability all in one package, all backed up by bonuses from Flight and his Fire and Darkness Elements. He is vulnerable on Agility, so is ripe pickings for long-range types like Gentleman.
Painting Chernobog gets me a step closer to this year's planned goal, which I still hope to exceed. A couple more painted minis and I will match what I wanted, so hopefully I will get there sooner than later!
Chernobog
Villain, Brawler, Level 2, Nature
30 mm
Chernobog returned to the mortal realm when he heeded a summons from the Red Republik using an imprisoned Perun. Chernobog answered the call, freeing his ‘brother’ as he arrived, while he listened to another voice, whispering he should bide his time with the Red Republik until the time was right to claim his rightful place in the Forgotten.
Just as Perun can be to Hero, Nature and Supreme Alliance Teams, Chernobog can be a very powerful model for Villain, Forgotten and Red Republik Teams bringing hard-hitting close combat, decent ranged attack at standard AP and an area effect ability all in one package, all backed up by bonuses from Flight and his Fire and Darkness Elements. He is vulnerable on Agility, so is ripe pickings for long-range types like Gentleman.
Painting Chernobog gets me a step closer to this year's planned goal, which I still hope to exceed. A couple more painted minis and I will match what I wanted, so hopefully I will get there sooner than later!
Chernobog
Villain, Brawler, Level 2, Nature
30 mm
Labels:
30 mm,
All Supremes,
Forgotten,
James van Schaik,
Level 2,
Origin - Mystery,
Red Republik,
Villain
Saturday, 12 December 2015
Mr. Kraken
Mr. Kraken is the 130th mini I have painted for my own Pulp City collection, and after losing a lot of painting momentum overall in the past month or so, it has been nice to get another mini finished, especially for Pulp City and more especially for the Forgotten.
The paint job was done pretty quickly simply because I needed to feel as though I had finished something. I struggled with some of the highlighting to be honest, but it is done.
As soon as we devised the concept of Mr. Kraken I knew it was a mini I would look forward to painting - who doesn't like the idea of a Lovecraftian corporate raider!
In game terms, Mr. Kraken is a Blaster whose Actions offer Damage, Mind Control and Suppress as FX. He also excels at targeting models with Trump MIND (who often will also have Trump SPIRIT, the Trait which defends against his Actions). Like all members of the forgotten, Mr. Kraken is a dangerous proposition - their downside as a team is that they are mostly Level 2 Supremes, meaning they will often be outnumbered, and they will often struggle to generate AP without good planning. His biggest weakness will be his low non-Trump AGILITY, making him a ripe target for sniper types who can stand off at good range (such as Gentleman, Ba-Boom and Trojan).
Mr. Kraken
Villain, Blaster, Level 2, Mystery
40 mm
The paint job was done pretty quickly simply because I needed to feel as though I had finished something. I struggled with some of the highlighting to be honest, but it is done.
As soon as we devised the concept of Mr. Kraken I knew it was a mini I would look forward to painting - who doesn't like the idea of a Lovecraftian corporate raider!
In game terms, Mr. Kraken is a Blaster whose Actions offer Damage, Mind Control and Suppress as FX. He also excels at targeting models with Trump MIND (who often will also have Trump SPIRIT, the Trait which defends against his Actions). Like all members of the forgotten, Mr. Kraken is a dangerous proposition - their downside as a team is that they are mostly Level 2 Supremes, meaning they will often be outnumbered, and they will often struggle to generate AP without good planning. His biggest weakness will be his low non-Trump AGILITY, making him a ripe target for sniper types who can stand off at good range (such as Gentleman, Ba-Boom and Trojan).
Mr. Kraken
Villain, Blaster, Level 2, Mystery
40 mm
Labels:
40 mm,
All Supremes,
Forgotten,
James van Schaik,
Level 2,
Origin - Mystery,
Villain
Wednesday, 1 December 2010
Forgotten (Sub-faction)

Click on image for bigger version
Over the next week or two (or however long really!), I plan to start photographing the whole painted collection in groups, starting with the various Sub-factions as they are complete so far (meaning I will aim to update these entries every so often).
Fallen gods. Bloodthirsty beasts. The Forgotten are long-lost gods returned to Earth to enact their diabolical aims.
Only two so far, both Level 2 Supremes (left to right):
- Boreas; wind demon. Exceptional when it comes to shutting down enemy Action capablity as well as controlling battlefield areas.
- Hellsmith; powerful warrior-smith. Excels in close combat and at short range.
Sunday, 7 March 2010
Hellsmith
Sculpted by Edgar Skomorowski (Degra Miniatures), this is actually the second Hellsmith I started, but the first (and so far only) one I finished. The other version is painted in more 'human' skin tones. When the alternative version is finally done, I will try to remember to post images of that one also. Despite this version being finished with an aim to quick completion, I am pretty pleased with the results.
The model was completed along with several others in February, but camera issues (as you may have read about in other posts) have prevented me from taking any pictures of models until today.
In game terms a big, bad bruising villain. Brutal and effective - so therefore fun to play with!
Wednesday, 23 December 2009
Boreas

Boreas is new to Pulp City and his bloodlust and hatred of people high as never.
Fortunately for humanity, he is still weak and can’t support his material body for a long time.
I finished painting this model yesterday. Sculpted by Jarek Smolka, it was one I was looking forwards to a lot from when I first saw a preview of a painted example on the Pulp City site. What grabbed my attention most was the spectral-looking creature drifting out of the poor unfortunate host's body. In evitably that became the focus of my attention, both in painting but probably more importantly in trying to think what kind of colour palette to work with.
I settled on a very green-focused theme, from the pale greens of the creature to the suit worn by the host. I chose this theme as I associate green with ghostly stuff, and since the creature is the real focus I wanted it to have a ghostly hue. As a consequence contrast was needed, hence the red tie and red eyes of the creature, and the use of thin washes of purple on the host's skin.
In all I am a lot more satisfied with the creature than the host, but one learns as one goes I guess.
In game terms Boreas is pretty potent, a member of the villainous Forgotten, as he manipulates one of the four classical elements (air in this case), which allows him to open up some extra options in terms of actions.
Labels:
All Supremes,
Blaster,
Forgotten,
Jarek Smolka,
Level 2,
Origin - Mystery,
Villain
Subscribe to:
Posts (Atom)