Monday, 31 October 2011

Welcome

This welcome is for Shelldrake who has just signed up - thanks for doing so. I am guessing that Shelldrake is a minis fan of broad tastes, which is always a good thing in my view! Thanks very much for signing up Shelldrake - highly appreciated that you have done so!

Breadth is one of the strengths of Pulp City in my view; the game combines elements from so many influences (and every games has its influences, of that there is no doubt), so ultimately there is potentially something for everyone.

Which brings me on to ask this wish-listing question to any fans of the game and/or minis line out there:

Other than the stuff known to be coming up, what would you like to see for Pulp City? In minis? Rules? Whatever?

Feel free to comment your answers!

Hallowe'en Madness 2011

The first inaugural Hallowe'en Madness Battle Report. Pictures taken by Rob and me. Yes, the Resource totals are a little off, but that had a negligible impact on the outcome.

Click on the pages to embiggen them.











And the result? A draw! Tune in next year for Hallowe'en Madness 2012!

Saturday, 29 October 2011

ARC (Sub-faction)


Click on the picture to make embiggenified.
Despite finally finishing Guerilla in July, I have yet to post my ARC minis collectively, so being long-overdue, here you are.

The ARC are freedom fighters to some, militant paramilitaries to others. Opertaing out of the abandoned Pulp City Zoo they have been known to work alongside both Heroes and Villains around the city, all the while pursuing their own agendas. Their leadership is currently formed by the sometimes-conflicting ideologies of Guerilla and Dr. Red - will a third prominent ARC member rise to destabilise that unsteady status quo?

The ARC (rear row, left to right):
  • Apebot: inspired creation of ARC, Apebot has forged a close bond with Virus beyond the limits of its basic programming; a real engine of destruction.
  • Dr. Red: tactical and strategic mastermind; rival to Guerilla; wild bomb-throwing enhanced primate.
  • Guerilla: ferocious leader of the revolution; an able fighter at range and close quarters.
  • Silverager: ARC's truest dichotomy - brilliant engineer on the one hand, while within the venerable ape rages a veritable furious beast.
(front row, left to right):
  • Virus: master of electronics, and Apebot's most able handler.
  • Chimp Chi: master of secret Eastern martial Arts; Chimp Chi has rumoured affiliations with the fabled Way of the Fist & Blade.
  • Howler: the most human-culture assimilated member of ARC, Howler spends time away from his team enjoying the opportunities available; gun-wielding action hero.
  • Le Murtiple: arrived in Pulp City from the jungles and cities he terrorised in South America; stealthy self-replicating saboteur.

Wednesday, 26 October 2011

Mini Update

Painting has stalled this month. I had a good month in September, finishing/painting 13 Zombies as well as Moonchild/Moon Coyote and Loup Garou II, for a total of 16 minis for the month all told.

This month however sees me yet to complete anything, and having had very little time for painting. Worse still, when I did do some minis-painting I dropped a mini (Riposte) meaning repairs were and still are required.

Therefore the Painting Challenge currently stands with the following minis left to paint or complete:
  • Hadrons - base colours and some shading done and a little highlighting here and there; very much stalled.
  • Riposte - base colours applied and some washes; mini dropped and repairs still needed.
  • Arquero - base colours, some washes, some highlighting.
  • Ra'Leigh, Aquarius Warlord - base colours applied.
  • Pulp Monster - assembled (as seen), but next stage if gap filling etc.

Tuesday, 25 October 2011

Pulp Monster Project Log (1)

Just like the stalled(!) Hadron Project Log, I thought I would start a Project Log to show any progress I may make with my Pulp Monster models.

The first picture shows a size comparison shot with Giant Hadron and Sgt. Bale!

The usual instruction to click on the pictures to embiggenicate them.

Obviously I have assembled the model, and created a base to mount it on (a recessed blank from Fenris Games, plastic-card for the main texture, sand to fill the remaining gap soon). So the first stages are complete. Cost me buying a brand new compass/circle cutter as I lost my original one somewhere in my recent house-move.

I selected parts that I hope will both fulfil by desire for a vaguely Ulthar-styled Monster, that can hopefully pass as an aquatic Beast (no doubt from ocean depths, whether from Earth or an Ulthar colony), or if not an Earthly or Ulthar creature, that could be considered otherworldly, an example of an arcane Elder menace.

The next stage will be gap-filling with Green Stuff; I had hoped to pick up some GW Liquid Green Stuff for that purpose, but my local store was out of stock when I went today. Missed sales? Therefore poor stock control? A post on a whole other tangent there.

Blood Watch (Sub-faction - updated)


Click on the picture to embiggen.
With the recent painting of Moonchild/Moon Coyote and Loup Garou II, and guessing it may be a few months before further Blood Watch are released, I thought an update could be in order as with the The Coven update yesterday.

The Blood Watch are guardians against the threat of the Necroplane and other arcane evils. They are dark defenders, creatures of the night, and men and women empowered by occult forces.

The models above are sufficient to field a Level 9 Blood Watch Team.

The Blood Watch (rear row left to right):
  • Loup Garou II: fast and brutally powerful; requires Moonchild to be present to be be fielded as Blood Watch.
  • Sgt. Bale: ex-special forces soldier turned arcane-empowered supernatural hunter.
  • Six Feet Under: enslaved in Hellrock, the Necroplane's terrible prison, Six Feet Under is a man from another world determined to spare this Earth the same fate as his home world.
  • Zombie Wolf: (Minion) Hoodoo's guardian; is this Loup Garou - a former enemy - turned to serve Red Riding Hoodoo?
(front row, left to right):
  • Moon Coyote/Moonchild: support Supreme, fast and mobile.
  • Blood Rose: the last of her kind, the Blood Watch's healer and source of mobility - she can teleport them across the field of battle.
  • Red Riding Hoodoo: New Orleans voodoo practitioner, and mistress of ancient rituals.

Monday, 24 October 2011

The Coven (Sub-faction - updated)


Click on the picture to make bigger-er.
Since I do not expect any more Coven releases for a while (but they will come, I am sure!), I thought I could afford to take time to do a Sub-faction update.

The Coven are the antithesis of the Heroes of Heavy Metal, yet can be compared with their own corporate headquarters across Golden Plaza from Heavy Metal's base. They utilise scientific and arcane resources in the pursuit of their aims.

I have enough here to field a Level 7 The Coven Team.

The Coven so far (left to right):
  • Twilight: shadow thief, shadow shooter.
  • Rook: bruiser and bodyguard. Offers decent area denial capability.
  • Francis Gator: bloodthirsty swamp-dweller offspring of an occult dabbler and a swamp devil. Tenacious low-Level brawler.
  • Loup Garou II: true 'combat monster' in every sense. Fast and brutally powerful.
  • Moon Coyote/Moonchild: support Supreme requiring Loup Garou II to be present to be fielded in a The Coven Team.
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