Saturday, 31 December 2011

2011 In Review


Click to embiggenerate.

Nowhere near as much painted as I would have liked, but I have had a number of other painting diversions (including more Zombies finished than I would have anticipated at the start of the year). That said, I still have only 5 minis remaining to complete my Pulp City collection so it isn't all bad.

So here is my retrospective collage of minis I completed in 2011. I am already looking forwards to the new releases of 2012!

Happy New Year to everyone reading.

Sgt. Bale & Stoner Hawk (Mini Team)

These guys are a 'Mini Team' for pretty much only one reason - Elemental Mastery: Fire and Earth. While they have some nice potential synergies (use Stoner Hawk to try and Knock Down a target (probably one with low to mid Strength) and follow-up at the earliest opportunity with a Sgt. Bale Combat Action, this can be achieved with any Supremes really.

What Elemental Mastery: Fire and Earth does is unlock some extra available Actions for each eligible Supreme. The wording of Collapse allows that it is a cheap way of Damaging buildings for Stoner Hawk (think Destroy in the Destroy or Defend Plot). Smoke allows Sgt. Bale to protect his Team-mates - especially those with low Agility - from long range attacks (more than 8 inches), since it moves with him; definitely worth considering if likely facing Gentleman with Sniper Rifle, Virgo, Vector or Xyllian, Master Sagittarius for example.

However it is Lava Flow where Elemental Mastery: Fire and Earth comes into its own. It can be expensive and is best used either early-game, or if your enemies are clustered up and fairly close by. Potentially very destructive to terrain, Citizens and sundry others (Destroy or Defend again, Invasion), it can also offer a creeping area denial. Do not consider it as a targeted attack (its movement is too random after all), but rather use it to imply a threat, which is where can wok as area denial (useful in Take and Hold) - especially against Water Supremes and Minions.

Friday, 30 December 2011

Welcome

It is funny how these 'welcome' posts seem to go in twos and threes. A nice peculiarity I should say.

This 'welcome aboard' goes out to Zabadak, who among other blogs I notice follows my alternative minis blog - The Eclectic Tabletop Gamer. Even though I have said so before, it is always rewarding and encouraging (for me, to keep blogging, that is) to see not only hits on the blog and individual posts, but especially when a new Follower signs up. So a big 'cheers' to Zabadak and to everyone else.

Gemini X & Gemini Y (Mini Team)

Besides the previously posted Super Duos, there are a few recognisable 'Teams within Teams'; pairs or trios of Supremes who naturally work better when played together.

The rules of these 'Mini Teams' (for want of a better tag) may offer mutual immunities or buffs, or both. And while they may not have the Super Duo Trait benefit, they still have advantages if used in the same larger Team.

Taking Gemini X and Gemini Y as the first pairing to look at, one glance at their Team Powers strongly shows that they are intended to be fielded together. One tricksy thing to consider is that the 'shared' Damage is that a total of 10 Damage can be taken while still leaving both in play; what about using one withdrawn from the other to limit incoming damage (Blasts, Rays) while making best use of this benefit? With blocking and healing opportunity-creating Actions (Gemini X), and area and Close Combat denial Actions (Gemini Y), they can be used to help shield you other Ulthar, or even potentially to hold objectives.

I cannot claim to have mastered these guys - in fact I struggle with Ulthar for some reason (I think it takes a while to get a good 'handle' on the Ulthar Sub-Faction), but if viewed as a small countermeasures type of unit rather than two (fairly weak) Level 1 Supremes, that may go some way to explain how to hopefully best utilise them.

Thursday, 29 December 2011

Welcome

This 'welcome to the blog' post goes to myincubliss, author of the excellent dead lead project blog. I always take heart to see that I am not alone in my minis purchasing exceeding my minis painting, so blogs like the splendidly eclectic dead lead project are a reassuring read. Check it out.

On my own minis front, night shifts are still playing havoc with my painting focus/motivation, so little has been done. Add in a festive virus of some form (Oh joy! Shivering and sweating profusely all within the same night! That is the stuff of the festive period!), some writing distractions (some gaming-related, another Pulp City-related, and a non-fictional essay about a comic book interest of mine), and well painting fell down the list. I expect that as soon as I can purchase some new Pulp City minis I will regain some impetus.

Thanks again to myincubliss for joining up - much appreciated.

Saturday, 24 December 2011

Merry Christmas 2011!

Just a quick post to wish a merry Christmas, or your festive observance of choice to anyone reading the blog.

Have a great time guys.

Wednesday, 21 December 2011

Dark Solar - Hero Equinox


The power of primal Nature unleashed in a Team of Heroes led by Dark Solar - the ultimate iteration of Solar/Avatar of the Jaguar.

Although I have listed this as a Sub-Faction (as with the Dead Eye team), it isn't strictly a Sub-Faction, but with Dark Solar in charge shares enough commonalities with a Sub-Faction themed Team that it is simply more convenient to list it as such.

As things stand, this can currently be an EL 21 Team - no mean feat.

Supremes pictured above:
(back row, left to right):
  • Stoner Hawk: native American Earth-controlling Hero seeking redemption.
  • Tritonious: Ulthar-hating alien-human hybrid.
  • Father Oak: parks warden reborn as a mighty agent of Gaia.
  • Guerilla: ferocious co-leader of the ARC revolution; a great fighter at range and close quarters.
  • Perun: Slavic Thunder god embodied on Earth.

(middle row, left to right):
  • Virgo: renegade Ulthar.
  • Stalker: feline companion to all aspects of Solar, empowered by ancient mystical forces.
  • Dark Solar: ultimate incarnation of Solar/Avatar of the Jaguar.
  • Harrier: vengeful mutant.
  • Jade Hawk: failed by justice in the past, she metes out her own version today.

(front row, left to right):
  • Riposte: master tactician and expert swords-woman seeking to topple her father's corrupt empire.
  • Acorn: an agent of Gaia on earth, believed to be the offspring of mighty Father Oak.
  • Le Murtiple: arrived in Pulp City from the jungles and cities he terrorised in South America; stealthy self-replicating saboteur.
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