First of all, I want to say once more a big thank you to everyone who Follows the Pulp Citizen, everyone who reads the blog, and most of all those who Comment on the blog - any and all feedback is greatly appreciated.
2014 was an interesting year for me. Not as much time for 'hobby stuff' as I would like as I was involved in an academic course, as well as working as part of the team around Kickstarter fulfilment, but I still managed a little painting and some gaming.
In 2014 I painted far fewer minis overall than the year before, which was to be expected but was fewer than I initially hoped for. Pulp City took a real hit in productivity for me: I only painted 4 minis in 2014, against 14 the year before. I hop 2015 is much more productive.
In the year ahead, like the rest of the team I am looking forward to completion of the Kickstarter fulfilment. I am also looking forward to attending Salute with other members of the Pulp Monsters team, as well playing as the annual games I post as battle reports.
For all visitors to the blog, thank you, and here is to seeing what the year ahead brings.
Thursday, 1 January 2015
Wednesday, 24 December 2014
Christmas Madness 2014: The Snowman Cometh
It is time once more for...Christmas Madness!
As ever, thanks to Rob for the majority of the pictures, and especially The Snowman (can you guess where inspiration came from?). As with every year, Rob adds something else for these games, and it makes them so much fun.
As ever, thanks to Rob for the majority of the pictures, and especially The Snowman (can you guess where inspiration came from?). As with every year, Rob adds something else for these games, and it makes them so much fun.
Click on the pics to enlarge them
And if anyone is wondering, yes, we have already started to plan for next year!
Sunday, 23 November 2014
Comte Vendredi
Comte Vendredi
Villain, Support, Level 2, Mystery
40 mm
It has been far too long since my last painted Pulp City mini. I can only apologise!
Comte Vendredi is a minor spirit who has grasped power within the Coven, with particular mastery over the ranks of the Dead Guard. The mini depicts the tiny entity atop the shoulder of a Dead Guard host/platform.
In game terms, Comte Vendredi is a formidable and very durable Level 2 Support, especially when compared to comparable Level 2 Support models in other Factions.
I knew in general terms how I wanted to tackle Comte Vendredi as soon as I saw the mini, however when I started painting it my choice of green felt wrong, and that stalled motivation, until I over-painted the green with a different shade at a much later date, and I knew then how I wanted to proceed.
Comte Vendredi is the 120th Pulp City mini that I have painted. I have just today done a little projection of how many more minis I will need to paint to paint everything currently available now and due with the Kickstarter, plus a couple more duplicates, and it looks like I have a whopping 70 or so minis to go - let alone what future plans we have for further out! I really must start finishing more Pulp City minis much more quickly!
Villain, Support, Level 2, Mystery
40 mm
It has been far too long since my last painted Pulp City mini. I can only apologise!
Comte Vendredi is a minor spirit who has grasped power within the Coven, with particular mastery over the ranks of the Dead Guard. The mini depicts the tiny entity atop the shoulder of a Dead Guard host/platform.
In game terms, Comte Vendredi is a formidable and very durable Level 2 Support, especially when compared to comparable Level 2 Support models in other Factions.
I knew in general terms how I wanted to tackle Comte Vendredi as soon as I saw the mini, however when I started painting it my choice of green felt wrong, and that stalled motivation, until I over-painted the green with a different shade at a much later date, and I knew then how I wanted to proceed.
Comte Vendredi is the 120th Pulp City mini that I have painted. I have just today done a little projection of how many more minis I will need to paint to paint everything currently available now and due with the Kickstarter, plus a couple more duplicates, and it looks like I have a whopping 70 or so minis to go - let alone what future plans we have for further out! I really must start finishing more Pulp City minis much more quickly!
Labels:
40 mm,
All Supremes,
Coven,
Level 2,
Origin - Mystery,
Support,
Villain
Sunday, 16 November 2014
Interceptor #1 (Comic Book Kickstarter)
Not something Pulp City related, but a Kickstarter for a comic book, and something I am happy to support, having backed the previous project by the same crew (Unstoppable Comics). I may be old-fashioned, but my preferences for comics is mostly for action-adventure stories with nice art and satisfying story. Unstoppable Origins #4 met that for me, and I am sure Interceptor #1 will too. Just a project I wanted to draw attention too, and they are more than halfway funded.
Sunday, 2 November 2014
Welcome
Another 'welcome to the blog' post, this time to Second Class Elitist; thanks very much for signing up. Without visitors and most importantly Followers, I would not still be doing this blog or the other two hobby blogs I run, so thank you again to Second Class Elitist and everyone else, as ever.
On the Pulp City front is has felt like a long year of not very much painting for me. I keep promising to get more painted, and other stuff other other games eat into that time. I really am hoping to try and rectify that a little in the next two months, but I have said things like that before, so time will tell.
On the Pulp City front is has felt like a long year of not very much painting for me. I keep promising to get more painted, and other stuff other other games eat into that time. I really am hoping to try and rectify that a little in the next two months, but I have said things like that before, so time will tell.
Friday, 31 October 2014
Hallowe'en Madness 2014
Pictures by Rob and me. Ape Statue by Rob. Minis by me (except Ninja Apes by Rob). Gaming by the both of us!
Monday, 13 October 2014
Chain Actions & Chain Activations
While we retained the alternating Activations of the original game, what we chose to do was create the opportunity for key moments where momentum can suddenly shift - if your preparations are right, that is!
Normally during your Turn you can Activate a Supreme and in addition Command a Minion card.
A Supreme can normally use between 1 and 3 Actions. Only 1 Action may be an Exclusive Action (those Actions on the card), although a second Exclusive Action may be used if it is Combinable. Move Actions may be used in addition and/or in place of the basic Exclusive Action. Of course, all rules are made to be broken!
And of course, the rule about Activating a single Supreme in a Turn can be broken too!
Normally during your Turn you can Activate a Supreme and in addition Command a Minion card.
A Supreme can normally use between 1 and 3 Actions. Only 1 Action may be an Exclusive Action (those Actions on the card), although a second Exclusive Action may be used if it is Combinable. Move Actions may be used in addition and/or in place of the basic Exclusive Action. Of course, all rules are made to be broken!
Chain Action Example (Figure 1): Some models have their own rules that allow the Actions limit per Activation to be exceeded. Chronin's Time Control Power allows her to Combine any number of Action in a single Activation, allowing her to theoretically use 5 Actions (2 Moves, and up to 3 Exclusive Actions). This can be extended further if she is lucky with her Flurry Action!
And of course, the rule about Activating a single Supreme in a Turn can be broken too!
Chain Activation Example (Figure 2): It is the start of the Round and the Heroes have won the Starting Roll against the Ulthar. Trail (1) starts the Hero Turn using Mind Strike against Stormblades. As Trail had not yet Activated this Turn, thanks to his A Second Ahead Power, a Friendly model may Activate. Dead Eye (2) Moves in and uses his Power Smash. If Stormblades is still standing, then with Dead Eye's Tactics Power Jade Hawk could Activate (3), Moving in to Attack with her Death Claw. And of course Stinger may use his Power to swap places with Stormblades....
Subscribe to:
Posts (Atom)