Tuesday, 14 September 2010

Silverager

Silverager is a skilled technician, self-taught rocket science genius and a very calm individual, always the voice of reason when Guerilla's ego flies.

BUT....

If you ever, ever step on his toes, he'll make sure those two extra arms are not wasting time as he will chase you down and present the ape fury in all its glory.


Finished this today, and I enjoyed painting it - quite a lot. Which is funny, because many of the models I have enjoyed painting most from the range belong to ARC, yet it isn't my favourite Sub-faction by any stretch; go figure that one out.

I actually started Silverager and Guerilla at the same time, blocking out areas of similar colour on the two, yet carried on with Silverager as I was caught by that ever elusive painting muse.

Silverager was sculpted by Jarek Smolka, who is probably one of the most prolific contributors to the sculpting Pulp City's Supremes, and no stranger to the ARC Team, having sculpted Apebot & Virus, and Chimp Chi amongst others.

In game terms Silverager is a close combat master who can get scarier (and less controlled) as he gets more enraged. He has a pretty devastating Action in Spinebreaker (Charge* with it, sacrifice a Strike to boost it, Power-Up and voila: a result of 12 to 19 is possible), and he also has an Action that repairs Mechanical models - very useful.

Jade Hawk

A voice whispers in the darkness….. “Armed robbery sounds like my kind of scene.” A dark figure leaps from the rooftop and into the shadows. The hunter has begun stalking its prey.

Okay, so it has been two weeks since I last posted a painted mini. This was the 51st completed mini of my Pulp City Painting Challenge, and Jade Hawk is one of the ones I enjoyed tackling the most. That enjoyment was and is tinged with some sadness, however.

This tremendous sculpt is from the hands of the extremely talented James van Schaik, and there is a sad story attached to it. Jade Hawk was a winning entry into one of the (fairly) regular Supreme Genesis contests, and its creator was Matt Randy, a Pulp City Herald and one of the guys that had been working to help develop the game towards its eventual upcoming edition. Matt took his own life earlier this year, and in doing so left a hole in a the gaming community where he had been before that.

He will be missed.

I'd like to quote the words of Maciej Żylewicz (quoted from the Pulp City Forum):

"I just can't sit here and do nothing, so I thought you may want to remember Matt the way he was: funny, totally dedicated guy.

I loved the Jade Hawk idea - mind I read the entries blind not to get distracted by the author's name. There was only one problem - Hawk was initially male and I wanted a female character to accompany my other favorite, Skyline.

Matt, like an expert lobbyist, dropped me an email saying: you know, we reinvent her gender!

We started working on Jade Hawk, and he had a clear vision. A couple of concepts were scraped, Matt labeled them "Jade Parrot" and "Jade Owl".

Finally, his concept got finished by Melvin and it ended up in James van Schaik's workshop. I was so happy to send the pics to Matt, he was sending me one "Where's the Jade Hawk?" email a week.

The last email I ever got and will get from Matt said:

She does look good. I can't wait to see her in pewter in my own hands.

Should have known something was bugging him because Matt I knew would send me a long list of likes and dislikes. Matt, I hope you really like her."

Welcome

This latest 'welcome aboard' goes to two new followers of the blog: Dr. Willett's Workshop and attumen. Thanks for joining - I really appreciate it.

I am guessing both newcomers are hobbyists, and while I recognise that Pulp Citizen is very specific about its content - occupying a niche within a niche hobby - I really hope that anyone signing up or even just stopping by to have a look will find something of interest or of use to them.

In that vein, if anyone has any suggestions for more or less of what they would like to see, or different organisation of the blog, please feel free to comment.

As to what the Pulp Citizen has been up to lately? Well I finished painting Jade Hawk a few days ago, and then started work on Silverager and Guerilla (both big apes are members of ARC). Silverager is nearly finished (should be done today, distractions permitting. I have started work on another Iron Train; like Chronin, this makes it the third attempt to finish a specific model, again the stripping bath has been employed - so maybe eventually I will have two Iron Trains. I also have an Iron Train conversion in mind at some point - something for the distant future.

Saturday, 11 September 2010

BOOM - Sludge Monster

Work continues on my Pulp City Painting Challenge. Today I have finished work on Jade Hawk, and I am fairly pleased with the results. I have also been readying Silverager and Guerilla (who I may try to tackle together, despite being bigger than most of the range), and doing bits of painting with two versions of Iron Train. Meantime, the Necro G.I.'s have had very little done with them, and my other Grimms have had main base colours only applied.

So in lieu of new Supremes and 'official' Minions, here is another BOOM entry - the Sludge Monster. This is a Black Hat figure I painted a couple of years ago and re based last year I think.

[Click on card image for larger version]

The basic Level 1 Minion (see right) is intended as an exceptionally tough/resilient Minion, so could be used to defend a location or as a 'speed bump', while the Level 2 version (not shown) has more Combat Actions capability.

Monday, 6 September 2010

Paper Terrain (papercraft scenery) 4

I have mentioned Tommy Gun's work before, but he now has a handy sub-section of a website collecting his work together (link here).

It is all freely available, and makes great use or recognisable and not-so-recognisable images and textures. There is tons of stuff suitable for contemporary or near-contemporary gaming, as well as sci-fi.

I love looking at pictures of his work and cannot recommend enough to anyone to check it out.

Welcome

The latest welcome goes out to Matt, who is a fellow comics fan. I enjoy his blog (it is the Untold Tales of the Teen Templars - here); it is an eclectic blog (which is something I like), covering his interests including comics, related media, and also RPG's etc. Well worth a look, and thanks for joining over here Matt.

Thursday, 2 September 2010

Battle Report: Take & Hold

Regular or astute readers may recall that I 'threatened' to post this Battle Report some time ago, featuring a game between me and my main gaming buddy Rob (the man respobsible for the Four Colour Super Minis blog - here). It was an inglorious outing for me, but a great fun game nonetheless…

Heroes and Villains have gathered to battle once more on the streets of Pulp City – and this time their objective is simply to hold ground against their foes; the Heroes wish to protect against the predations of their criminal enemies, while the Villains seek to expand their power and influence.
The victors would be those that dominated the battlefield and key locations…



The Villains gather, a motley crew gathered under threats and promises: Francis Gator of the Coven, the Forgotten demi-god Hellsmith (carrying his Hell Hammer), mercenary Gentleman (his Sniper Rifle stowed for now, Flash Grenades in his pockets), Sanguine (operating under cover of Night and accompanied by Draku) and Supreme Zed from the Necroplane, and ARC’s Howler (who was looking to pick up a stashed Weapons Crate). Alongside this disparate bunch of desperadoes were risen dead - Zombies; Hired Guns; and a Supreme wannabe named Strong Arm…



Meanwhile, the Heroes also organize themselves: Sgt. Bale (carrying an Astral Rose) and Six Feet Under from the Blood Watch, Nuclear Jones and Androida from Heavy Metal, lone operator Harrier (equipped with a First Aid Kit), and from the Otherside, Kitty Cheshire. The Heroes were supported by Sentry Bots and street-wise Vigilantes, and they would try to make use of the terrain using Manholes while drawing on a Heroic Call when needed most.

The Villains were soon in for a surprise as Six Feet Under morphed into the form of Dr. Mercury, carrying his Mercurial Matrix to aid his Heavy Metal allies in the conflict…





Both forces begin their opening moves, trying to gain territorial and tactical superiority. Howler, Gentleman and the Hired Guns move around the stock yards attached to the warehouse...



Meanwhile, opening salvos are launched as Sgt. Bale aims an unsuccessful Balefire at Supreme Zed. The undead Supreme retaliates by hurling a mail box at Sgt. Bale, injuring him. The Heroes and Villains on each side press on…



The battle begins in earnest, and mayhem ensues. Hellsmith throws a car at Dr. Mercury. Francis Gator tries to emulate his more impressive ally and hurls a mail box at Nuclear Jones after the Heavy Metal Hero has activated his Nuclear Leak to keep the Villains from occupying territory. Subsequently Nuclear Jones is in the thick of the action, first charged by Hellsmith and later launching a Nuclear Missile attack at Francis Gator, but the Coven strike team member proved to durable for that to have much effect.

All the while, both sides try to press their foes…



The big beat-down! Heroes versus Villains, fighting for control of this part of Pulp City. Supreme Zed Pummels a Vigilante. Dr. Mercury takes advantage of this to strike Supreme Zed. Sgt. Bale joins in, wreathing his fists in flame using his Flame Coil to strike the Necroplane monster. The Vigilantes battle on against both Supreme Zed and the Minion known as Strong Arm.

Meanwhile, Gentleman Snipes at Harrier, while his temporary ally Howler breaks cover to Strafe at Kitty Cheshire, using the Dum-dum Bullets he recovered earlier from the Weapons Crate, Incapacitating the otherworldly being.

Harrier decides that decisive action is needed, and so she flies Up, Up and Away and then performs a Fly By against Francis Gator injuring him, as well as Strong Arm, and a Zombie, Eliminating the undead Minion. Francis Gator takes bloody revenge however, using his Sharp Teeth against the doughty Hero. Their battle persists, and Francis Gator eventually gains the upper hand, although Sgt. Bale uses the Astral Rose to heal his ally. After Harrier finally falls, Francis Gator decides to cook up a Bloody Gumbo feast. Seeing one of her allies fall, Androida tries to move herself at Lightning Fast speed to a position where she can help her allies better achieve their goal.

Elsewhere, Supreme Zed Incapacitates Sgt. Bale, and later Pummels the two Vigilantes into submission, Eliminating them. All the while Nuclear Jones has fallen and things don’t look good for the Heroes…



Androida goes on the Run, moving at Lightning Fast velocity, all the while Dr. Mercury Melds into the environment to try a stage a hit and run fight back. He too eventually falls, Incapacitated finally by Francis Gator…



Meanwhile, Sanguine emerges from the cover of darkness where he has he has hidden away, using his Tactical Genius to guide the Villain’s strategy. He joins with the mighty Supreme Zed to claim some of the territory they sought from the start…



The smoke begins to clear, and as dawn threatens, the Heroes are scattered and the Villains have won. Evil is victorious this day. More Heroes will need to rise to face this growing threat…

Despite losing very heavily (11 to 0 in AGP - Agenda Points – in Rob’s favour), I really enjoyed this game. I like Pulp City because it is fast, furious and fun, and even in a ‘short‘ day of gaming we can usually manage a couple of games (obviously this one took longer with photographing and taking notes etc.). And of course, despite the loss, there is always next time…
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