Saturday, 17 September 2011

Dockyard Showdown

This was our most recent game. We played a mix of 2 Plots: Smackdown! and Take & Hold to see how mixing two sets of scoring would work out. The game was pretty decisive as it turned out...

The best pics are mostly Rob's supplemented by some of mine; so big thanks to Rob as always. The backdrop is new, painted by me in order to reduce the need to restrict angles/crop pictures/use Photoshop or GiMP magic to remove non-game background elements.

Click on the individual pages to embiggen them.










A win for me then, and decisively so. After 2 Rounds I thought it was all over for me as I had lost Blood Rose and taken a battering, but then things turned in my favour and with the trio of Sgt. Bale and especially Six Feet Under and Loup Garou II, I was able to tear into the ARC Supremes with abandon.

Saturday, 10 September 2011

Papercraft Terrain By Tommygun

Tommygun is a name I came across via Warseer. His paper-craft terrain output is prodigious and it is great to see how he has honed and continues to hone his skills, both with textures, but the construction side of his free paper-craft offerings. His site features something for everyone from the recent past, modern/contemporary and near-future eras. well worth a look and donation if you find a number of useful items.

His stuff can be found: here.

Moonchild/Moon Coyote

This teenage Native American is a werecoyote, choosing between here human support form and coyote speeder form. She belongs to Blood Watch but thanks to the half of the Moon Amulet, under certain conditions, she may be fielded in The Coven.

The human-coyote hybrid form (Moonchild) was sculpted by James van Schaik, and the animal form (Moon Coyote) by Jarek Smolka. A quick paint-job this on as I painted both minis together and there is little variation of colours on offer on either.

I like to think the paint-jobs are pretty understated, but fitting I feel, and I have pretty much used the official versions as a broad template, even including a magenta half moon motif to help break-up the look of ther tunic as with the studio version.










Just as Moonchild/Moon Coyote allows Loup Garou II to be fielded as a Blood Watch Hero, so the reverse is true: Loup Garou II allows Moonchild/Moon Coyote to be used as a The Coven Villain. Lots of Team-buildings combinations available there then.









In game-play Moonchild/Moon Coyote is a Shapeshifter, with each form having some specialisation, but overall offering a Supreme specialised in Support and mobility.











Further out it hopefully won't be too long before Blood watch can field their own Level 12 Team with at least a couple more Supremes lined up.

Friday, 9 September 2011

Welcome

Another 'welcome' post going to a new Follower of the blog; thanks to Lorenzo Calvi for taking the time to sign up take a look at whatever it is I a m posting. As I have said before, seeing new names and seeing the audience and views stats helps keep me going in blogging away, so I am thankful to everyone who has taken time out to sign up and keep a watch what is happening in this blog. And once again thanks to Lorenzo Calvi for taking some time out for this little blog. Much appreciated.

On Pulp City matters, we had another game today, with me using the recently reinforced Blood Watch against ARC in the hands of Rob; look for a new Battle Report soon, but in the meantime check out this picture as a taster.

Thursday, 8 September 2011

Loup Garou II

Loup Garou II is the second of his name to work for the Coven. Though Hoodoo has slain the orginal Loup Garou this new incarnation is entirely different. His fragment of the Moon Talisman transforms him into half man half beast. A creature of uncontrolled savagery he seeks out his enemies and rips them limb from limb.

Sculpted by Erick Redling - his first foray into Pulp City I believe, this Loup Garou is the second known bearer of the name.

A big brute of a dread-locked werewolf, I was very eager to get painting on this one. Alas a bit of paitence would have helped since I noticed that as I was painting there were parts I did not prep adequately enough.

Loup Garou II is a real combat monster in every sense of the description. Normally a Villain, if Teamed with Moonchild/Moon Coyote, he then becomes Blood Watch and a Hero! Very useful!

Forgive the funny angle on the pictures - I was trying out a new mini tripod and so will need to elevate the minis if using it again in the future.

Tuesday, 6 September 2011

Mini Update

I have been working on Moonchild & Moon Coyote, and Loup Garou II in the past few days (and a tiny bit on Arquero).

As I am painting I can see that my green stuff-filling and smoothing of pitting on Loup Garou II leaves a lot to be desired, but it is so far in now I think I won't go back and try and recover it, but instead press on.

My first Pulp Monster is cleaned up, ready for soap washing before assembly and priming/under-coating BUT alas I have lost my circle cutter which I used to cut the circular insert for Hadron's base and was going to repeat the technique here. So no further Monster progress until I get a replacement cutter.

Sunday, 4 September 2011

Breast Cancer Brawl 2011

Something worth promoting:

What is the Breast Cancer Brawl?

The Breast Cancer Brawl is an effort to raise money for breast cancer research, advocacy, education, and support organizations. The event is a fantasy table-top miniatures tournament and… painting competition using the popular WARMACHINE and HORDES game systems.


The above text is from the 'About' section of the Breaster Cancer Brawl 2011 site (here).

My understanding is that the organisers want to spread it beyond the identified games to include games such as Pulp City. It is self-evidently a good cause and so I decided to draw attention through my blogs. Gaming in a good cause - 'nuff said as Stan Lee (maybe once or twice) wrote.

Now maybe I need to paint something pink in honour of this initiative...
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