Saturday, 22 June 2013

Night Fright & Leech

Click to enlarge-ify
Night Fright gently eased Leech into a turn towards the primary portal. They were both ready to feast on the horrors in the souls of any unfortunates whose paths crossed their own. Yet somewhere deep down, Night Fright could not escape the feeling he had experienced something very much like this once before.

As ever, this has taken a while to finish!

I finally got around to assembling the mini in January (see here for the WiP) when I worked out how I wanted to manage to lift the model up. I did not want to use a transparent strut, and I did not want it to be attached by an object, since more often than not neither is too satisfactory a solution for my liking. I have seen some flying/leaping models lately supported by capes and trailing cloth, and that gave me inspiration when I saw some smoke effects from Tabletop Art.

I had a plan.

And like any plan, and as any regular reader of this blog know, my painting plans rarely survive contact with the enemy; the enemy in this case being my ever-fleeting motivation.

Well motivation returned in the past few weeks and it is finally complete. I am pretty pleased with the outcome and think that this very cool sculpt by Paul Muller will both fit in with and stand out from my Necroplane and wider collection of Villains.

In a nutshell, Night Fright is some kind of unliving remnant, possibly from outside the Necroplane, and he rides atop Leech, the wildest of the Nightmare Engines.

In the upcoming Pulp City SE, Night Fright & Leech is a Level 2 Speeder. Speeders can use more Movement Actions than other Roles. they are much, much faster as a consequence, but generally less hard-hitting. Except when it comes to Night Fright & Leech. This Nonliving partnership has one of the most powerful Overrun Actions in the new rules; an Action Type that allows a model to crash through a number of Targets at once. Arguably the only better Overrun may be Seabolt's, but that should be clear when the new rules are formally unleashed.


For my Necroplane, currently I have Doom Train and the soon to be released Papa Zombie and Comte Vendredi to complete. There are a few other Pulp City minis I have yet to finish so hopefully soon I will have more done to show off. The horror-themed Necroplane could be a cool choice for this year's Hallowe'en Madness, so I must get chatting to Rob about that very soon.



































Wednesday, 5 June 2013

Green Emperor

The Green Emperor twisted his broken sword in the chest of the Phoenix and the fire died in her eyes. Indeed, the times had truly changed. He turned around looking for the Tiger, but she was nowhere to be found. It mattered not, for they were writing a completely new history this time.

Click to embiggen my imperial majesty
Okay, this was a pleasant surprise to myself - started last Saturday and finished within a few days, which does not follow my usual pattern M.O.; that usually means starting a model, blocking stuff out and moving only to return weeks, months, or even occasionally years later...

So Green Emperor is done. I purposefully used a very limited palette: 5 base colours including 3 greens, each highlight in a different way; blue-green (sword), with some thin glazes; and dark grey for the hair.

While not my best work, I am happy with how it turned out, especially given the time I took for turnaround - it has helped stoke my enthusiasm more, so much so that I am determined to finish my 3 Terror Cotta Warriors and maybe my Shadow Double this month.

Green Emperor's game rules for the current edition have been released (here), but suffice to say he comes with the usual plethora of rules that one expects for a Level 3, and one of the cool things is he unlocks the feature to allow up to 3 Terror Cotta Warriors to be taken in a Jade Cult Team.

However, in the upcoming SE I think he comes into his own; Actions that required a lot of text have been translated into our new Action Bar approach. In addition, we have taken a more comprehensive view when revising everything to hopefully make everything have its own relative worth. Well for me Green Emperor will offer not only a Leader, but a very capable front-line combatant, with the opportunity to unleash truly overwhelming attacks in the right circumstances and with the right choices; those choices mean accepting he cannot do as much as could otherwise, but offers him a brutal way of influencing the battle directly.

Anyway, enough words, I hope to post something else quite soon so watch this space.

Saturday, 1 June 2013

Welcome To My Pulp City

Click to embiggen
I have been meaning to take these picture for quite some time, and now knowing how long just setting up those 105 (approximately) minis took, I don't know if I will be doing it again for a while!

Click to grow-ify
Now I dare someone to name them all, left-right, back to front...

Thursday, 30 May 2013

Re-basing Apebot!

I had planned to re-base my Powerhouses (Powerhouses are the 'big guys' of Supreme Teams in the upcoming Pulp City SE; in comic book terms they are the Hulk or the Thing of their Team), but had not planned that work yet. I had the bases ready but wanted to get back on top of my general painting first.

Then I knocked Apebot of his shelf in the figure cabinet and so with so much re-touching of chipped paintwork there was only the choice to re-base at the same time.

Easier said than done of course, as I found the arms did not want to go back on as they had fit before. And of course I forgot precisely which colours I had originally used...but made some guesses to compensate!

Anyway no mounted on a 50mm base is Apebot.

Base size is important in Pulp City SE as Size Matters; basically the model on a bigger base gets a die bonus against models on a smaller base. And trust me, those dice do matter!

Wednesday, 29 May 2013

Welcome

A hearty 'welcome aboard' to Michelle the 129th Follower of the blog. I cannot see who the 128th was from checking, so if anyone has not had a 'welcome', please chime in and I will rectify that!

On the minis front I took a shot of every painted Pulp City mini I have yesterday, so look for that very soon. I *think* there are 105 Supreme and Minion models in the picture, so please forgive any ropey-ness of the picture when it appears in the upcoming post.

I have also re-based Apebot after dropping the mini a while back, so look for the touched up and now 50mm base Apebot to make a brief appearance.

I also hope to finish painting some more Pulp City in the next few weeks so watch this space.

Tuesday, 28 May 2013

Grimmancer (2)

Click to enlarge-icate
After the Fall, the Grimm have changed. They have grown more powerful, and increasingly there are new enclaves that have been found under the city’s boroughs.

Not my best work, but this has sat unfinished for months, so I was determined to get him out of the painting queue at the weekend. I actually enjoyed finishing the mini more than the preceding stops and starts which may explain why I was able to finish him quite quickly (I say quickly; that is relative to the months of stagnation on the work!).

In the current edition Grimm are a Minion or Resource option; in the SE version expect them to change and be something more, even though it may be a while before they re-appear fully. Be sure that they are not gone though!


Getting this one done has reignited my enthusiasm so I hope I can finish a few more Pulp City minis in June; I have 3 Terror Cotta Warriors and Night Fright & Leech part painted so they need to be my priorities.

Before they appear though, expect another Pulp City minis post or two in the next few days...




Thursday, 23 May 2013

Pulp City New Releases: V.H. and Blacksmith

V.H.

Up to now I have pretty much kept to posting pics of my own minis, but I have decided it may be useful to add updates about new Pulp City releases as they come out, so starting now I will be doing that.

New Heroes have been added to the line-up of Pulp City Supremes (click for link): V.H., Leader of the Blood Watch, and Blacksmith, the guardian of artifacts in the Blood Watch vaults. The 'studio' paint-jobs can be seen to the right.

V.H.'s current edition (not SE) rules can be found here: linkBlacksmith's current edition rules can be found here: link

Blacksmith
They follow last month's release of the Villains Green Emperor (Leader of the Jade Cult) and Terror Cotta Warrior (the death robots of the Jade Cult); the links for their rules can be found here.

I hope to get my own V.H. and Blacksmith painted up soon, but how soon is soon is another matter!
Related Posts Plugin for WordPress, Blogger...