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Two games - two losses! Oh dear!
[Note that all pictures are from the second Encounter]
In the first game, Rob and I trialled the encounter for Salute 2011 (London Calling!); doing so has highlighted a couple of necessary tweaks to consider as a demo game. Rob looked to have taken the game in Round 1, before I ripped apart his Team in rounds 2 and 3, and he just nicked the win in the final Round. The demo Encounter is built around Agenda Point (AGP) victory conditions, so even though Rob lost a few minis quite quickly, he still managed to snag the narrowest of wins (which I could have turned to a draw if I paid a bit more attention). No pics form this one - all today's pictures were from the second game.
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The second Encounter was a Take & Hold game, played using both victory conditions. I tried out my new team concept: ARC 'fire base' (
Dr. Red, Guerilla, Howler and
Gentleman). Rob took a more balanced Team (
Solar, Iron Train, Skyline and
Jade Hawk). And it was there that the game was probably won. My minis ended up too closely packed to really use the
Weapons Crate as I planned, which just goes to show that extreme builds are very game/scenario-specific (this one might work well for an
Intercepting player using the
Escape Plot, for example). The game was over within 3 rounds or thereabouts - a comprehensive victory for Rob. On the plus side, I had lots of fun lobbing bombs (
Throw Then Think Action) and exploding munitions (
Detonate) with
Dr. Red, so much so that I can't wait to use a more balanced
ARC Team in the future.
Sounds like it was good gaming, sounds very interesting.
ReplyDeleteCheers. A spanking more like! Ha-ha!
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