Wednesday, 31 August 2011

Here Be Monsters...

Or "guess what the postie delivered today!"

2 Monster bodies, 4 heads, and lots of bits and bobs - good job I have a couple of weeks free methinks.

The parcel was a welcome sight as I want to get on with painting some new Pulp City stuff and it also contained the latest releases: Loup Garou II & Moonchild/Moon Coyote; Arquero & Riposte. Reinforcements for the Blood Watch and the Coven, as well as some new Hero/Villains - a good all-round mix then.

I just need to decide how I want to build these Pulp Monsters then, and which heads to use...

Tuesday, 30 August 2011

Comic Life

Anyone perusing my recent style Battle Reports has seen the fruits of the Comic Life software, and following a post on the Pulp City Forum I thought I would offer a few of my thoughts on Comic Life (from Plasq) as a product.

There are other products out there that do a similar job, including some freeware such as Comic Book Creator.

Having tried Comic Book Creator, I found it a little restricted and slow for my liking. Comic Life hit the spot in many ways with simple manipulations such as zooming images so that only the part of a picture you want is in the frame, as well as a wide array of manipulable page layouts. Add in font effects, speech/thought bubbles, and so forth and a nice basic package is available. I sometimes do some 'post-production' in GiMP or Photoshop, which is easy enough once you have exported your image to an appropriate format such as JPEG. Overall it is a pretty accessible package that has a number of helpful features for making this style of report.

I rather quite enjoy using Comic Life to present my Battle Reports; there are times I have had stop and scrap a page here or there simply because I started on the wrong flow of selected pictures, but even human errors like that have rarely slowed me up much. As I become more and more familiar with Comic Life I find it usually takes less than 2 hours to finish up a 4-8 page Battle Report. I would recommend spending a little extra for the deluxe version since it adds a lot more options.

Saturday, 27 August 2011

Welcome

A new 'welcome post', on this occasion to hendybadger whose nickname I recognise from posts on the Pulp City Forum. I am more than glad to have you aboard Mr. badger! I really appreciate your signing up to this fan's blog about his favourite game and minis range.

While on the subject of the Forum, just to say (and I guess I am biased as I post a lot there) that I find it a helpful and friendly place and that it has been very cool to see new converts to the game joining up and posting.

On other stuff I have been prepping some more zeds along with loads of absolutely-not Pulp City stuff. Unfortunately my limited renewed progress on the Hadrons has (temporarily) halted, but as I have two weeks leave starting Monday I hope to rectify that situation. And hopefully I will be receiving some new minis in the post in hat time.

Tuesday, 23 August 2011

Sewers Terraclips (Sewers Of Malifaux - Terraclips 3D Terrain System)

A new buy for me; a new release from Worldworks Games and linked to the Malifaux tabletop minis game.

As usual, click on pics to embiggen them.


I have been planning to run some sewer set Encounters for Pulp City for a while now; I can envisage vigilantes chasing down Villains to secret lairs or stuff being 'lost' down below. I toyed with making my own or buying appropriate components.

Time prevented me building my own, and time, cost and finding exactly what I wanted stopped me looking any further with the pre-cast resin options (some nice stuff out there, just nothing ‘quite right’).

So when I learned of this set (and its companions) from Worldworks Games, I knew it would probably be my best option.

I haven’t bought it as a Malifaux player, but hope it may see some use eventually for generic pulp games, VSF, steampunk etc.

First Impressions
The box felt heavier than I expected after pre-ordering it. On opening the box each sheet looks tightly packed with pieces, so no worries about significant ‘wasted’ space on sheets really – I think they have crammed as much as practically possible in which is good news.

The finish of the card components is nicely matt – I had been worried about seeing a gloss finish to the pieces since that would create possible glare for photographs for Battle Reports.

The parts include floors (in two sizes: 3 inches x 3 inches; 6 inches by 6 inches), walls, archways and doors at 2 inches high and lengths to match the floors; all are double-sided. There are a number of counters also, balcony pieces and stairs for multi-level layouts.

Assembly
I tried a dry fit assembly using the separately available connectors. Popping out the parts was smooth enough for the most part, only some of the very small linking pieces were a minor problem.

Putting a layout together was pretty straightforward, although after doing so I would suggest maybe laying out the whole flat board and planning where you want any walls etc. to save messing around with any need to change connector types. I didn’t try out the stairs at this time or balcony – that will keep.

I found that you need to be careful with arches with narrow wall surrounds – the card would start to bend going into the snug connectors.

All told though, maybe 10 minutes or so needed for a first time layout of 12 x 18 inches, which I imagine will get quicker with familiarity.

The Good
A single pack offers me the minimum I need and a little more to create a useful Pulp City board for sewer-set games. The art is uniform, no parts stand out too much for any of the wrong reasons and I was surprised that as the layout grew, then the connectors appeared less intrusive than I first feared.

It is nice that all parts are double sided offering a lot of variety. It was certainly a great time saver over what I would have needed to commit to create my own sewer layout. For the time-strapped gamer this kind of product is a real boon.

There are a lot of options for multi-level playing areas which for a sewers with the risk of a flat area creates nice tactical options.

The Bad
The price – it isn’t cheap, especially factoring in the cost of connectors which are compulsory to be able to change the layout at all with some solidity of build. It is cheaper than say some of the resin options out there, but probably more expensive than foam and MDF materials to create my own layout. That cost is mitigated by the fact that the only work needed is assembly. However the cost is compounded by the need to buy the connectors.

While for Pulp City this cost is contained since the required playing area can be thankfully small, it looks like one set will only make a 24 inch x 36 inch square (or permutations thereof) at most. Some creativity with negative spaces blocked by walls may increase that a little further, but the point is that larger areas are going to need more sets, such as the standard Malifaux 36 x 36 inches – it seems curious that the packs have been devised in such a way that two are required to play the game they are linked to. For games using 48 inches x 48 inches as a standard playing area (such as Anima Tactics), then with three or four sets needed I think cost looks to be prohibitive.

Also be aware that care needed with linking some of the finer components, both in handling and what to fit where as there are two widths of sewer channels to work with.

Finally, there is a grid-like approach to things on the board pieces; add in knowledge of wall lengths and application of a little mathematics (thank you Pythagoras!) and games that preclude pre-measurement of distances will be hamstrung by using this product. Just an unavoidable fact I guess.

Overall
I feel it is a product suitable for my needs, and I look forwards to getting in some gaming using the set, but I advise caution for anyone needing more than one set as the cost will be a big investment. I am satisfied with this purchase and will be buying a second sewer set, but won’t for instance trade up my current urban board terrain if ever a city-scape type of set was released.

Monday, 22 August 2011

Invasion: UK

We played quick game after we did the Merlin's Reach Encounter, and this time I was absolutely hammered!

To see which side I lost with, read on...








Thursday, 18 August 2011

Nocturnals Volume 1: Black Planet & Other Tales

I had been aware of the Nocturnals comics for a long time without ever trying them out. I recently took the plunge with the second hard-cover (it was a cheaper 'tester') and I am so very glad I did. I was even aware of Dan Brereton through the excellent DC Elseworlds story Thrillkiller (sadly out of print as far as I know), I simply missed out on Nocturnals for whatever reasons for around 17-18 years.

The Nocturnals centres on exploits of a supernatural cast of characters led by Doc Horror and his daughter Eve in Pacific City, a fictional California town which seems to have more than its fair share of paranormal activity. The series features an eclectic mix of pulp-crime influenced storytelling, monsters and the phantasmagorical, an array of colorful characters, mostly rendered in Dan Brereton's readily recognisable painted art style.

Nocturnals Volume 1: Black Planet & Other Tales is a handsome volume with its black leatherette cover and nice production values. It presents the stories that are reprinted therein in a great way and so over the last couple of nights (I think this kind of stuff needs to be read at night!) I have dived in and devoured them all.

A fan of comics for over 30 years, my sensibilities have been very directly superhero orientated. I was never interested in other genres such as crime or monsters/horror, yet the Nocturnals takes all of those blending them with verve into a brew that is most heady. Having begun to engage with Dan Brereton's fantastically realised world I only wish I had started sooner - but then again if I had, maybe I wouldn't have been prepared to embrace the stories and art the way I do now, so maybe all good things come to those who wait?

I think Nocturnals is one of those overlooked gems. It has not had the same high-profile associated with Mike Mignola's Hellboy, yet has an equal depth in my view. And yes - I do wish this were made into a movie, by someone like Tim Burton or Alfonso Cuaron.

If you like comic books, horror, pulp sci-fi, and pulp crime, and more besides, then you could do worse than try and pick up one of the collected editions; even if alas they can be hard to find.

New Releases And Free Shipping From Pulp Monsters

I don't normally post about new Pulp City releases except when I have had them in hand, but since Pulp Monsters (Pulp City) are offering free worldwide shipping until the end of the week on minis (but not rule book), I thought it was highly appropriate to do so at this time.

The latest wave has been released yesterday: Loup Garou II & Moonchild/Moon Coyote; Arquero & Riposte; Perun; Pulp Monster Deluxe Kit.





From the announcement on the Pulp City Forum:


"The news are in the store! Two new boxes, Perun (w/cards)... and very limited Ultimate Edition of the Monster (incl. all variants!). Good? No, it gets better! Until the end of this week, all orders over 30 Euro ship FREE worldwide (excluding ones with the Rulebook)!

Getting into Pulp City was never easier!"
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