Saturday, 31 October 2015
Hallowe'en Madness V: The Dead Walk Again
Pictures by mainly by Rob and a few by me. Terrain and minis by me (except Ninja Apes by Rob). Gaming by both of us!
Thursday, 29 October 2015
Welcome
A hearty 'welcome to the blog' for Phil C, the latest Follwoer to sign up - thanks very much for doing so!
On the Pulp Citizen blog front expect the fifth annual Hallowe'en Madness battle report in the next couple of days, and over the next two months I hope to add three or four painted minis to my collection, so please be sure to check back in. Thanks again as always guys. :)
On the Pulp Citizen blog front expect the fifth annual Hallowe'en Madness battle report in the next couple of days, and over the next two months I hope to add three or four painted minis to my collection, so please be sure to check back in. Thanks again as always guys. :)
Monday, 26 October 2015
Pulp City: Cold War - Final Week: Free the Mascots!
As the Pulp City: Cold War Kickstarter (click for link) campaign has entered into its final week (6 days to go as I type this), we have opened up a new stretch goal for each of Teambreaker and Teamhammer: free Mascots for all backers of those pledges if the number of backers of the pledge reaches 150 in total!
See this Update for more information! (click for link)
See this Update for more information! (click for link)
Saturday, 17 October 2015
Friday, 16 October 2015
Pulp City: Cold War (Kickstarter)
Some of you may not know, but I am part of the Pulp Monsters team behind Pulp City, and yesterday we launched Pulp City: Cold War (click for link) - a new Kickstarter campaign to produce two brand-new Factions, and it has already exceeded our target!
I had hoped to post this yesterday, but we were kind of busy with a successful launch night!
Honestly, I think our game has among the most amazing fans of any skirmish game. :)
I had hoped to post this yesterday, but we were kind of busy with a successful launch night!
Honestly, I think our game has among the most amazing fans of any skirmish game. :)
Monday, 12 October 2015
Papa Zombie
Papa Zombie has been in a state of being part-painted for at least a couple of months, probably longer, so finishing him is pleasing to say the least. Over on my Eclectic Gentleman Tabletop Gamer blog I am participating in Zomtober, so it felt only apt to try and complete work on Papa Zombie during that time.
I am not sure why I stopped working on Papa Zombie after starting him, except to say that is how it tends to go for me. Colours-wise I had a slight false start on his trousers, but after that knew how I wanted him to look. Finishing him takes me to 129 painetd Pulp City minis in my collection and fills out my painted Coven a little more - at present I still have Feartigo and L.O.A. to go.
In game terms Papa Zombie is not a front line fighter like some other Leaders (for example Dead Eye, V.H., Ra'Leigh, and Dark Solar and others). Instead he offers a number of abilities that don't deal significant direct Damage, but instead enhance the threat of his own Team through Mind Control, additional Minions, and even creating Minion 'bombs'. He also has one of the most devastating Leader Cards which can automatically Stun every Enemy model (barring those who are Immune/Stun of course); time it right and not only do Targets become easier to hit, but suddenly movement bonuses are negated - great against ARC and Necroplane in particular.
I am not sure what is next up for my Pulp City painting; I'd like to get something done for ARC (Red Bella, Ba-Boom or Robo-chimp), and definitely want to finish off the new starter set minis (I still have Anansi, new Nuke, Tekkna and new Ace of Wraiths to do). I set a modest target for the year of 12 Pulp City minis and still have 3 more to do to meet that which should be manageable - anything extra will be a welcome bonus.
Papa Zombie
Villain, Leader, Level 3, Mystery
30 mm
I am not sure why I stopped working on Papa Zombie after starting him, except to say that is how it tends to go for me. Colours-wise I had a slight false start on his trousers, but after that knew how I wanted him to look. Finishing him takes me to 129 painetd Pulp City minis in my collection and fills out my painted Coven a little more - at present I still have Feartigo and L.O.A. to go.
In game terms Papa Zombie is not a front line fighter like some other Leaders (for example Dead Eye, V.H., Ra'Leigh, and Dark Solar and others). Instead he offers a number of abilities that don't deal significant direct Damage, but instead enhance the threat of his own Team through Mind Control, additional Minions, and even creating Minion 'bombs'. He also has one of the most devastating Leader Cards which can automatically Stun every Enemy model (barring those who are Immune/Stun of course); time it right and not only do Targets become easier to hit, but suddenly movement bonuses are negated - great against ARC and Necroplane in particular.
I am not sure what is next up for my Pulp City painting; I'd like to get something done for ARC (Red Bella, Ba-Boom or Robo-chimp), and definitely want to finish off the new starter set minis (I still have Anansi, new Nuke, Tekkna and new Ace of Wraiths to do). I set a modest target for the year of 12 Pulp City minis and still have 3 more to do to meet that which should be manageable - anything extra will be a welcome bonus.
Papa Zombie
Villain, Leader, Level 3, Mystery
30 mm
Labels:
30 mm,
All Supremes,
Coven,
James van Schaik,
Leader,
Level 3,
Origin - Mystery,
Villain
Saturday, 10 October 2015
Welcome
A new 'welcome to the blog' post, this time to Obsidian3d, proprietor of the excellent Thinking Outside the Box blog, and frequent forum poster - thanks for signing up!
On the Pulp Citizen blogging front, I hope to finally finish Papa Zombie in the next day or two (maybe longer), inspired by my participation in Zomtober. In addition, Hallowe'en Madness is coming up of course, and for Pulp City the Pulp City: Cold War Kickstarter should launch on 15/10/15.
On the Pulp Citizen blogging front, I hope to finally finish Papa Zombie in the next day or two (maybe longer), inspired by my participation in Zomtober. In addition, Hallowe'en Madness is coming up of course, and for Pulp City the Pulp City: Cold War Kickstarter should launch on 15/10/15.
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