Sunday, 26 July 2015


Amok is the 125th Pulp City mini I have painted for my collection, and it feels like something of a milestone to have done so - the 125th mini needed to be something big, and Amok certainly is big!

Painting Amok was mostly a nice switch of pace after painting some recent Grimm, contrasting in size especially. Amok is a member of The Way, and stands somewhere between 60-65 mm in height (he is mounted on a 50 mm base), so he is a big mini. Doing the flesh was nice and quick, but after that it felt slow to finish, even though I only started it last week; I forgot how hard work I find it to paint bigger models, even one with a simple scheme like Amok. In all, I have painted a fair number of models in the past couple of months over a few ranges, so it is nice to have a decent level of productivity.

One of the greatest benefits of last year's successful Kickstarter was being able to make Powerhouses for the main Factions that did not yet have them. Melvin de Voor did yet another brilliant job with the concept and James Van Schaik turned in a great sculpting job based on that IMHO. As soon as we all saw where Amok was heading we were very pleased!

Amok's massive form is due to his physical body being infested by a spirit of rage. The peaceful man that he was seeks to contain that mystical anger-fuelled power, but it remains ever-present.

In game terms Amok is one of the strongest Powerhouses there is. He also has Dice+ at the lowest end of Powerhouses. However that is mitigated by accumulating Power Up dice and spending them well - if he adds 3 Power Up dice to an attack, he can add 2 more for free! Basically he is designed to be used more aggressively than most other Powerhouses. This is really emphasised by his Power Takedown and Throw combo; Power Takedown can generate a Grab & Throw EFX to allow Amok to use the Target as a missile, adding another Damage 1 to the Target of the Power Takedown as well as whatever Damage is caused to the Target of the Throw!

Hero, Powerhouse, Level 3, Mystery
50 mm

Friday, 24 July 2015


Welcome aboard to Follower #141: Ariel El vikingo dark. Thanks for taking the time to sign up to the blog - it is greatly appreciated. :)

After the recent flurry of Grimm  Supremes, I am hoping for a change of pace this weekend and hoping to finish something 'big' but for a whole other Faction. Whether I complete it in the next couple of days, only time will tell, but I hope so! I will also be working on a mini exchange mini that is long overdue, so I am actually hoping to finish two minis this weekend.

Sunday, 19 July 2015


Painted Pulp City mini #124 is done! It has been nice getting a bit of Pulp City painting momentum back after such a barren spell. In that regard, the Grimm are perfect for a painter like me.

What I mean by that is that I am someone who naturally struggles to be productive in my painting, and struggles with the cat of painting; yet when it comes to the Grimm, I find it more pleasurable than with pretty much any other models. They are simple yet full of character, and make a nice little project because of that. In my opinion Melvin de Voor has done a brilliant job with the array of Grimm designs, and that is just those that have been produced so far!

In game terms, like most Grimm Spartagrimm is a Level 1 model, in this case a Brawler, and a pretty potent. one. One of the key things for mastering the Grimm is that they are plentiful because they are mostly Level 1, but can be taken out quickly with well timed Attacks loaded with dice. Despite that they can pack a surprising punch so can catch an unprepared foe unaware. As a Brawler, Spartagrimm has quite a lot of competition from other Brawlers as well as the Tanks that are abundant in the Faction.

After painting the four recent Grimm I may try and get some other Faction's minis done, although more Grimm are beckoning, and I have just started prepping TINY!....

Hero/Villain, Brawler, Level 1, Nature
30 mm

Wednesday, 17 June 2015


Painted Pulp City mini in my collection number 123 all present and correct! Grimmrock was started at the same time as Toxic Grimmvenger and Supreme Grimm. I blocked out the skin-tone on Supreme Grimm, Grimmrock and Spartagrimm all at the same time, then focused on finishing Toxic Grimmvenger, before moving on to each of the others in turn. It has proven productive to do that, with 3 minis that were finished in 8 days (the dates of posting does not reflect when they were finished). After Spartagrimm (to be finished soon I hope) I plan to tackle TINY!, John Grimmsham and maybe the Grimmbiote soon, and maybe The Big Grimmowski, which would give me a painted Grimm force of 17 or 18 Levels, so basically plenty to choose from!

It feels nice to be getting caught up on my Pulp City painting at last.

In game terms Grimmrock is a Tank, like Hooligrimm. That is where the similarities end. While both pretty tough and hard-hitting for lowly level 1 Supremes, Grimmrock is more defensively orientated, while Hooligrimm is definitely more offensively orientated. What that underlines I think, is the sheer wealth of variety the Grimm have to offer as a Team.

Hero/Villain, Brawler, Level 1, Nature
30 mm

Sunday, 14 June 2015

Supreme Grimm

My second Pulp City mini this year! Another Grimm joins the gribbly ranks of the under-dwelling empire. Like every other Grimm, Supreme Grimm is influenced by what he saw in human popular culture, and in his case he adopted a mask and cape to accompany his Supreme powers.

This was a lovely little model to paint, as it was quick and simple which is a contrast to some other minis I have tackled this year. Being able to finish a couple of models within a few days of each other was a real pleasure. As a consequence I have more Grimm ready for painting on the horizon, so hopefully their ranks will start to fill out pretty soon.

Supreme Grimm is a Speeder, and potentially a surprising one for opponents as he has an Overrun that works off his AGL Trump. He can also provide Power Up dice for an ally in BtB each Round, so he is a mix of team support, objective grabber, and attacker; he is not brilliant at any of those functions, but is a good all-rounder. He is also well worth considering in a Dark Solar all-Nature team: offering extra Power Up dice to Dark Solar, Perun or Father Oak is a frightening proposition.

In game terms Grimm are an unusual proposition. They have two available Level 3 Supremes, and all the rest, like Supreme Grimm, are Level 1. That means they are more fragile individually than the usual mix of Level 1 and Level 2 Supremes, and given they can appear in strong numbers, they can be prone to falling in groups to Rays, Pulses and Overruns. Rob and I hope to do a battle report with them later in the year - we even have a title ready!

Supreme Grimm
Hero/Villain, Brawler, Level 1, Nature
30 mm

Sunday, 7 June 2015

Toxic Grimmvenger

My first Pulp City mini of the year - Toxic Grimmvenger - and my first finished Pulp City mini in almost seven months. Wow - far too long (how often do I end up typing variations on those words?). However, he is the 121st Pulp City mini I have painted, so at least the total has grown. Hopefully the next few weeks will see a few more additions to the painted minis selection!

After some months of inertia a package of new stuff finally arrived with ye Citizen, and yesterday I prepped 6 Supremes and 2 Minions. Among those Supremes were 4 of the new Grimm unleashed from the Kickstarter, and I saw them as a way to kick-start my Pulp City painting. The first finished was Toxic Grimmvenger, mainly because I intentionally focused more on him while doing base colours on the others, and also because he had a very simple paint scheme. I could have used more variety of colours on the various objects embedded into his body, but I wanted to complete the painting quickly and satisfactorily, and I am pretty pleased with how he turned out given that it was a quick turnaround for me.

In game terms Toxic Grimmvenger is an interesting proposition; he is one of currently three Brawlers for the Grimm, and each is functionally different. Of the three, Toxic Grimmvenger is probably the hardest hitting simply because he can easily generate 3 dice, or 4 dice with TINY! in play, without considering extra dice from situational Combat Bonuses. Couple that with a range of Attacks from a cheap and basic Damaging close combat Action to a ranged option to a Damage 2 close combat Action, and he offers real threat against other Supremes, even those of Level 2 or 3.

Toxic Grimmvenger
Hero/Villain, Brawler, Level 1, Science
30 mm

Sunday, 31 May 2015

Urgent Reminder - Pulp City SE Kickstarter

It has been very rewarding for us to see most of our backers getting to grips with their pledge rewards, but we still get a small number of enquiries across all areas of social media about pledges that have not yet arrived. We need to get those closed off as soon as possible.

This kind of delay has usually been due to:
  • Shipping not being paid, or
  • Pledge Manager document not being returned

Please, if you have not yet had your pledge arrive, AND if you are not already in contact with Karol or had notification of shipping, please email Karol using the following address to discuss your pledge:

kickstarter at pulpmonsters dot com
Link to Kickstarter update

Thank you from the Pulp Monsters team. :)
Related Posts Plugin for WordPress, Blogger...