Showing posts with label Greed. Show all posts
Showing posts with label Greed. Show all posts

Saturday, 14 August 2010

Gentleman (Sniper)

Gentleman is not utterly evil, he considers moral standards more or less a matter of individual taste. Just as you may like a Prada suit, so you may like being a hitman.

A long time coming getting a Gentleman Sniper finished - this was not the first version I started (there is another that I will get finished one day that will have a cream suit. In the interim this was painted simply to get a model done amidst my latest bout of painters block. I had hoped to use an alternative sniper rifle from RAFM, but it was too big to fit adequately; I may try and fit it to the other currently-abandoned version.

Unfortunately when I painted up the model, I came across some pitting on the face that I hadn't really seen during clean-up; by that point it was too late so a case of having to accept the situation or abandon this one as well - that was not going to happen.

I rate Gentleman very highly as a utility Supreme for pretty much any Team; his combination of Merc and Greed 1 makes him a great option to fill a gap in any selection. Even after the release of over 50 Supremes so far, he still offers promise in numerous circumstances. One consideration I may look at his using him with an atypical Resource - the Silencer gun usually used with Twilight. It would require a mainly coven Team, but would allow Gentleman increased stealth-and-shoot capability.

Thursday, 14 January 2010

Gentleman

If Danny Ortega is to be called ever a victim, he is a victim of fashion and trends.

One of the earliest Pulp City sculpts, the Gentleman is available in two versions: this two-gun version and a sniper re-sculpt.

The Gentleman offers good fire support but cannot stand up to concerted attack. He benefits from two very useful skills - Greed (allowing him to be used by Hero teams; and pretty cheap to do so in my view) and Merc/Mercenary (which means he counts as being of the majority Allegiance represented in the team with all of the attendant bonuses; great for building teams that can exploit Allegiance-related buffs and bonuses).

The inspiration for the colour scheme was the 'Tarantino' gangster look from Resevoir Dogs and Pulp Fiction, using dark greys and GW Badab Black washes. I have started one sniper in a cream suit as contrast and will probbaly do a second sniper to match this first Gentleman. The head beneath his foot I have assumed to be something Ulthar-related.

I plan to use the two-gun version as the basis for a conversion alter this year.

Wednesday, 23 December 2009

Harrier


Mutant Supreme determined to exact revenge on the mysterious Sanguine. Harrier has been known to be turned by the lure of money...

Sculpted by Steve Saunders, I painted Harrier quite early on in terms of what I have been painting for Pulp City. I set out to try and do something that is seen occasionally in comics - a character with flesh and costume of different hues of the same colour (Radioactive Man from Marvel is the clasic example with light green skin and darker green costume).
Of course what works on the printed page doesn't neccessarily work as well on a small sculpture, especially as definition in a comic book is usually provided by black ink lines. I could have 'black-lined' the model, but I really don't like the appearance of black-lining - it just looks wrong to my eye. So I resorted to adding the white trim to some of the costume edges to help define the different areas of the mini, since some similarities were inevitable between the colour gradations on flesh and costume when shading and highlighting.


Harrier is a Hero, but since she has the Greed skill she can be included in Villain teams - at a cost. I personally feel her Greed cost is a little too high to consider using her in this way, since some Villains may be able to cover what she can offer to a limited extent, but it does open up some options to do use her in this way.
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