Wednesday, 12 May 2010

The Deathly Abyss - campaign scenarios

I knocked this out over a couple of days of thinking and writing. It is for Pulp City and pits Heroes against Villains in a battle that could protect or endanger the Earth depending on who is victorious. No pressure there, then!

There are 3 linked Encounters which are pretty straight-forward with a few special rules for each.

For anyone interested in playing through them, here is the PDF document link: The Deathly Abyss.

Monday, 10 May 2010

Must...focus...

The title suggests it all, really. Finished another model today (Sanguine - to be photographed soon; well soon-ish...maybe), yet I have currently 18 minis to go (plus whatever is released between now and the end of the year) in my self-imposed painting challenge.

Many of my minis stay in various states of painting for far, far too long, while others seem to get done relatively quickly (recently Vector and Sanguine have been completed in what for me is a fairly rapid time-frame - others may scoff at my generous definition of 'rapid'...).

Now I know that blogging about painting takes time away from the actual painting; but as I have observed before (possibly) - I am easily distracted! But the point is I know I currently have in various stages of painting:
Draku - Sanguine's pooch; base colour applied a week or so ago.
Iron Train - base colour applied; that was probably over a month ago.
Gentleman with Sniper Rifle - two (!) count 'em two with base colours applied; one has been in that same state for ahem, a few months.
Chronin - two base colours applied, then relegated to the back of the queue; she was started a couple of months ago.
Acorn - there are occasional moves forward, and her base is at least finished; sadly the miniature has been in various stages of painting for about 5 months at a guess.
Supreme Zed - he had some paint slapped on at the week-end; I hope I can at least keep some momentum with that one!
Apebot - base colour applied months ago!

So when I say it is a 'challenge', I think I can stand by that statement - simply of my own distracted creation!

Ooh look, the postman has brought me more shiny stuff...

Paper Terrain (papercraft scenery) 3

Just a quick update.

Germy, who I linked to in the first of the paper-craft terrain posts, has updated his site very recently. It can be found here: Germy.co.uk. It is nice and easy to navigate, and the 25mm section (most applicable for Pulp City of other modern/near future miniatures games) is neatly laid out under the 'Paper Models' tab. Worth a look and the paper models are free to download for personal use.

Not free but maybe offering an interesting future proposition is Taylor & Smith. They are starting at 15mm and 20mm scales, but when I briefly spoke to them at Salute they made it very clear they are open to suggestions regarding future products.

Friday, 7 May 2010

Time's Shadow (short story)

I completed writing a first fan-fiction short story (Respect - link ) a while ago. I have been writing a few things both Pulp City and non-Pulp City related, and most of the early stuff is to try out a few things and see what works and what doesn't.

The latest effort is Time's Shadow, an action-adventure piece focusing on Chronin, a member of the Heavy Metal team.

It can be accessed through this link: here.

Comments and criticism welcome.

Thursday, 6 May 2010

Welcome

The latest one goes out to Duck Sauce - great name; I'd love to know the story of that one. It looks like Duck Sauce is another minis fan, so hopefully they will find something to satiate their appetite for the same here (couldn't resist a food-based pun there...).

It is always nice to see more people stop by, so thanks to everyone who has done so and those who continue to do so - a big 'Cheers!' to you all.

Tuesday, 4 May 2010

Welcome

The latest 'welcome' goes out to Steven: thanks for joining. It looks like Steven is a fellow enthusiast for minis so hopefully I can repay the decision to follow the blog with some occasionally interesting of useful posts. In the meantime, once again a really hearty welcome aboard.

I don't know if Steven is also Steve (aka abhorsen950), but the latter has provoked a thought or two in me. I am familiar with Steve/abhorsen from Lead Adventure Forum (link here), and I have to say it is one of the friendliest and most helpful non-dedicated minis-based forums around. If you haven't checked it out, please do so.

Steve also mentioned using my minis with Supersystem. I have the first couple of editions of that fine game in my collection (the third edition was recently released). I have tried a number of Supersystem games and the game has a pretty dedicated following. It is as near-universal a tabletop game system as I have come across in terms of creating characters with the abilities you want them to have. I have heard some really good stuff about using it in place of other game engines (for example, I have heard of WH40K-based games using the Supersystem rules instead of the normal WH40K set).

Supersystem is very much a 'can do' system. But at this time it isn't for me. I prefer the core resolution mechanic in Pulp City: single die roll (with occasional Power Up or other dice added/rolled alongside) versus a goal-counting resolution (from Supersystem). In system terms Pulp City wins for me for that resolution mechanic, while Supersytem wins for flexibility. Since what I am aiming to do is to try and paint everything from the specific line, then Pulp City makes obvious sense to use, as well as the fact that I like how it plays in terms of resource management etc. But for those who like a different flavour of game, there are rule sets like Supersystem in which you could drop your Pulp City models (or indeed any models) with no real difficulty.

Saturday, 1 May 2010

Vigilantes

With the most recent shocking Supreme-caused crimes, citizens of Pulp City look up to the greatest heroes and take the justice in their own hands.

Sculpted by Wojtek Flis, the Vigilantes are Level 2 Hero Minions who come with Dead Eye. They are not exclusive to Dead Eye, but become more potent when fielded alongside that particular hero of Pulp City - becoming Level 1 Supremes, which don't count towards the number of Supremes selected! Instead even with dead Eye they are purchased as Resources.

I had my first games with them yesterday and found them to be fun and effective - not game winners, but a nice addition to the range of Resource options.

The minis were painted along with Dead Eye to give a cohesive feel, hopefully making them look like a combined 'unit' as may be the case in some other games.

Originally I had a different colour scheme in mind for Dead Eye, but when I settled on the US-patriot theme for the Vigilantes his colour scheme changed to something resembling his 'official' scheme to fit more nicely with them. I am probably most pleased with the wood-grain effect on the baseball bat - not too readily visible here (however try clicking on the top image for a larger image view), but it is there I assure you!
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