Sunday, 14 February 2016

Grimminions (1-3)

Some more Pulp City painting is done! This year I am determined to paint more Pulp City minis than last year, and within that get a few more Minions done for variety. The Grimminions are a nice easy win on both counts, being small and simple to paint.

Grimmionions are the smallest Grimm morphotypes commonly seen, with each as varied in its fixations as the larger Grimm. A card of Grimminions comprises 2-5 Grimminion models, and becomes more powerful as the number included is increased. On the downside, each card may only make one Attack Action per Activation, but with a potential Strength 6 Strike from a card of 5, plus likley Mobbing bonus from the group, then they can be a significant threat even against Tanks until the number of Grimminions is whittled down.

After these 3 minis, I have 2 more Grimminions to finish which are both slightly more complex than these, either due to colours, or in the case of the mono-wheel due to 'extras' on the mini. I am building up Grimm options ahead of a battle report planned for the end of the year. After the Grimminions, I really need to tackle Grimmsham and TINY!

Hero/Villain, Brawler, Level 2+ Minions
30 mm


  1. You did a great job on picking out all the details on such small miniatures, another job welk done!

    1. Thanks Wouter. :)

      he other two are more complicated, so will take a little longer to finish. Then I hope to go to the other extreme and tackle TINY! :)

  2. Excellent job mate. I shall have to store your tactical advice away in case I face them

    1. Cheers mate. :)

      The best way to take them down quickly is with area attacks like Pulses, Overruns and Rays, as well as the Blast and Extra Traget Effects. :)


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