Tuesday, 26 February 2013

Giant Hadron

Captain Hadron's transitions to giant-size required a lot of control and meant that he could not utilize other abilities when doing so, and even his transformations back to other sizes were time consuming when grown to his maximum height. 

Wow. Even with the deadline of last month's Challenge, I did not get this finished on time.

And having already dawdled for over two years, the first of my Giant Hadrons is finished (yes, I have another! That could be another terminally slow painting log in the making...).

It is done at last. Not my best painting by any stretch, but what surprised me is how difficult painting a big model is. I don't think I have completed painting on a model this size before now. I guess painters get habituated to working at a given scale and so stepping beyond that is going outside of your comfort zone, which may be part of why this has taken so long to complete; that and I am a notoriously slow painter of course!

Not my best work, but hopefully I have learned some lessons from tackling this big model; lessons that will inform other big models eventually.

In the new Supreme Edition rules Giant Hadron is a Powerhouse; what this means is that we hope he lives up to his stature, and unlike the previous edition he can stay giant-size for the whole game (he was limited to 1-2 Rounds previously).

We are still gathering feedback on the new rules, so let us know what you think of our biggest Powerhouse, who gets Size Matters against all other Supremes as things currently stand. With the importance of dice pooling to achieve SFX, that is a good advantage to have.

Hopefully this month's painting slump will not continue into next month, and I hope that I can start to overhaul the total painted minis I achieved in 2012, especially with so many new Pulp City minis on the horizon: Green Emperor and Terror Cotta Warrior; V.H. and Blacksmith; Red Bella and Primates of Power; Papa Zombie and Comte Vendredi; new Starter sets and much more besides.

Time to get those last few currently remaining minis done then: Doom Train; Night Fright and Leech; Green Serpent; Pulp Monster.


  1. Don't be so harsh mate they all look dam awesome to me. I imagine a lot of the normal tricks won't work on such a big model.

  2. Superb matey. That is just amazing. I would say worth the wait, but unless it could come to life, clamber down the stairs, dodge past the cats, make you a cup of tea then carry it back up to you in the man-cave, then I think that no figure is worth two years wait!

    That said, you have done a great job, and I think you are being a bit harsh on yourself. I can't wait to game with him now. (lets hope he is not crap! lol)


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