Sunday, 6 June 2010

Welcome

As ever, I like to welcome new Followers to the blog, and this time around there are 3 new names - so a big 'welcome aboard' to Haakon, Crudeboy and William Beck.

Having a quick check and only rusty French at my disposal, I guess Haakon is a miniatures fan, and I note we have some similar interests. Similarly I recognise that Crudeboy follows many blogs that I do - underscoring that there is an audience for these things 'out there'. While W. Beck looks to be following some things Pulp City - hopefully the Pulp Citizen and the newly-founded Pulp City Planet (check it out, lots of interesting stuff, very nicely painted minis, and also great reviews of superheroes in moving picture serials through to T.V. and beyond, especially).

Thanks for joining guys, it gives me encouragement to keep posting that people do join up. I hope you can get some reward from the blog and its content for doing so, and also thanks to all the others who have come and added themselves to the list, and stuck around.


And to new and old Followers alike - don't forget the June Summers contest I started recently, the deadline is ticking by.

Saturday, 5 June 2010

Sentry Bots (2) - Villains

Some more Sentry Bots, this time in a colour scheme intended to complement my Villains - I don't think you can go too far wrong using purple on some nefarious Supreme or one of their Minions. The paint-jobs were fairly quickly done, much as the other Sentry Bots I painted. Nonetheless I am reasonably happy with the results.

As my collection grows, so does the need for Minions. Mysterious Man especially needs Minion models available to be able to fully utilise his abilities. Compound that with the fact that not all Supremes have exclusive Resources, and only (at present) a handful of generic Resources, then Minions are vital to spend those Resource Levels.

I am looking forwards to seeing more 'official' Minions appear in time. In the mean-time the option to use the BOOM rules to create Minions is in place, but I like that my games can make use of minis like the Sentry Bots. I just wish that along with the head and arm options, there were two bodies in the box set to maximise variety, but despite that i am pretty pleased with the results.

Tactica: Vector


I have published a few tactics summaries on the Pulp City Forum, but thought they may be useful posted here as well. I will group them under the umbrella label of 'Tactica' (a nod to my past in the hobby being very WH40K-centric).

NAME: Vector
SUBFACTION: unaligned Hero/Villain (great for either Dead Eye or Mysterious Man teams)
FUNCTION: Support; limited effect sniper.

BRIEF: Vector requires some thought to use; he is no ‘fire and forget’ Supreme, instead his abilities are all about team-working, and move and fire activations.

POWERS: Equipped with a couple of offensive Actions, a Defensive Action and another Action intended to manage his unique Resource(s), Vector arguably lacks some of the breadth that a few other Supremes can bring to bear.

Digital Blasters is a nice and cheap ranged attack, which can be boosted by combining multiple Digital Blasters. The default condition is two available per round, for a combined RNG 12 attack. Combined Digital Blasters and a Blink Move* give a ENERGY 5 attack, with the option of Power-Up and most importantly a threat range of 16 inches – nothing to be dismissed lightly.

Digital Shield is a limited defense and buff, forcing Vector to use a Pixel to benefit from only minor gains. Since Pixels should be used as effectively as possible, I don’t see this as the most beneficial use of a Pixel, except when Vector is isolated.

Pixels, Combine! allows Vector to replace pixels with Megapixel, at only the cost of an activation and no AP. So if you like using Mega Pixel, not a bad option.

Digital Knife is effectively an ENERGY-based Strike, with a useful boost. A cheap Base to Base attack option, especially if hanging in base to base until the next round (effectively the cost of Digital Knife can be seen to be balanced by the 1 point AP allowance gain). Rolling that 6 means a more vulnerable enemy for friendly models to attack (consider the net benefit if that enemy model is stacked with Pixels).

Skills – Blink and Annoying mean Vector is hard to pin down and thankfully has reduced vulnerability to charges, since he can quickly and freely move away from Base to Base with sufficient AP and actions available; try not to do this until after the calculation of the AP pool, so therefore in Vector’s first activation of the following round where it is not too dangerous to wait to do so. Cyberhead means he can be a cheap option for Mechanical Minion control (Sentry Bots, Advanced Sentry Bots, BOOM Mechanical Minions), since he can manage them from anywhere on the battlefield. Obviously Immune/MIND offers some limited protection against certain actions.

Team Power - Glitch: is largely about hindrance for Vector, basically changing the way he plays compared to most other Supremes in small ways. Thus players need to get used to the lack of STRENGTH and Strikes, as well as not worrying too much when in Base to Base with enemy models (but recognizing he only has 9 damage points and fairly mediocre-to-average defensive traits, and no defensive Trumps).

Pixels are great – a renewable Resource that only costs AP. They are useful for stacking bonuses to target specific enemies (my preferred use), as well as having the option to be burned up to negate some Damage if attached to a friendly Supreme (think about the vulnerable guys you want to keep around longer, or the bricks/tanks being dropped among enemies; the Six Feet Under bomb could be made more durable with Pixels attached to Six Feet Under). Unless equipped with Self Blasts or non-Friendly affecting Blasts or similar options, enemies swamped with Pixels will waste AP and activations to get rid of the Pixels stacked on them. Follow that up with a Powered-Up attack against the same enemy and some devastating attacks can be unleashed. Vector needs to be within 6 inches of enemies to target them with Pixels, so care needs to be used that he isn’t left too exposed as a result. Since gaining the bonus to Opposed Rolls against enemy models doesn’t burn up Pixels (and therefore Vector’s future AP), then that is my favored mode of use.
Mega Pixel – offers an attack or AP allowance drain against targets with weak-to-average DEFENSE. Since Energy Harvest Eliminates the Mega Pixel (and the 3 AP invested previously), and the Energy Strike is at ENERGY 5, and requires an activation by Vector to bring it into play, then I favor keeping Pixels rather than going for their ‘big brother’. Of course if one enemy model is too much to handle otherwise, then Energy Harvest may be a viable option to limit their utility, but consider that unless the target has a particularly low DEFENSE, then the AP reduction is probably going to be limited.

WEAKNESSES: Vector has a few key weaknesses. Firstly he has no STRENGTH Trait, so cannot make Strikes (although this is balanced by his Digital Blasters and Digital Knife abilities). Secondly he has one of the smallest AP allowances in the game, except when he is in base to base with an enemy – a balanced weakness of sorts, since his actions are all either very cheap or in fact free. To gain the AP boost requires being in base to base with an enemy, which means surviving charges (easier thanks to Annoying) based on fairly average DEFENSE and Damage. Thirdly, Digital Shield requires a friendly Model to be in Base to Base to work effectively, meaning bunched models for enemy Blast, Ray and Self Blast attacks.


SYNERGIES: Vector is all about synergies and buffs – both providing them, and benefiting from them also. Any friendly model can benefit from attacking enemies beset by Pixels. Ace of Wraiths Jack of Shadows action is ideal for Vector; he gains Spectral without losing anything since he has no STRENGTH actions to use. C.O.R.E.’s Omnipotent combines with Digital Blasters to create an attack that can both damage at long range (16 inches threat range) as well as reducing AP allowance. Iron Train can use Free Ride to place Vector in a more favorable position; for example Vector can be placed in cover from Iron Train, especially if due to his limited AP Vector would be vulnerable. Twilight makes a useful close companion as both Supremes have the Annoying and Blink combination of skills, and Vector would benefit from the +1 to all Opposed Rolls from Shadowzone.

Magic Markers (1)

With the build-up to the release of the Pulp City rulebook, I thought it was high time I got around to making sure I had some nice objective markers to go with my minis and terrain. I am happy that I have enough Supremes and scenery for them to game in and around for the time being, so I need to work on more Minions and especially objective markers (Tokens). They are not really magical, of course...(I just love a pun, good or bad)...

The first Tokens I have completed represent goals for Agendas and Resource markers. The first selection of completed Tokens are (click on the pictures for larger images):

Manholes – 2 Tokens; one of the Tokens is from a bunch of resin bits kindly supplied by Pulp Monsters as a sales promotion last year if I remember correctly, the other is the Solar base from MaxMini, with a little removal of extraneous details.

Weapons Crate (A.R.C. only) – made using a Fenris crate mounted on a Dragon Forge base, and needed as my main opponent loves using Howler; Dragon Forge and Fenris - two of my favourite manufacturers working in harmony!

Teleport Anchor – this was another of the resin bits from Pulp Monsters. It may double up as a simple objective Token.

Loot – 2 Tokens; again, resin bits from Pulp Monsters, previously painted but newly mounted on bases; mounted on each of a Dragon Forge and Fenris base.

Crate – probably an objective Token; painted a while ago and then based as I was doing the others, the crate was a freebie when I placed an online minis order, so I don’t know the source of it; base by Fenris.

Altar/Place of Power – this will probably serve as an objective Token; from Ral Partha Europe (from a pack of 3 pieces), the item was painted a while ago to serve for anything from Conan to fantasy to superhero games, so I based it this week (Fenris base) to serve as a Token.


There are more Tokens I am working on, and I will post them as and when they are finished. The 30mm bases I have used are ‘Concrete’ (Dragon Forge) and ‘DS Military Industrial Complex’ (Fenris Games), as well as the ‘Solar’ base (MaxMini).

Thursday, 3 June 2010

Welcome

Another hearty 'welcome' goes out, this to Weird Chris. As ever when someone comes aboard, I have a quick look at their profile, their links and their blogs. This is really useful for me, and i think one of the cool things about blogging - finding a site/blog of interest that you may not have otherwise have seen.

Chris looks to be a budding writer (sounds familiar!) and a board game fan. I enjoy some board games on an irregular basis; lately my gaming group and me have been taken with 'Race For The Galaxy' which features some great little game-play elements. I picked up the second supplement (Rebel vs. Imperium) last week and hope to have a couple of games of RFTG tonight. I also love Power Grid (a near-perfect board game in my view), and my group has gone through phases with Settlers of Catan, Zombies!!!, Munchkin (not a board game, I know), and much more.

There haven't been too many supers board games over the years outside of the licensed ones, but I have been looking at Super Powers from Joe Magic Games. I may pick it up soon, but if anyone has any experience with that or games like Heroes Incorporated, please feel free to comment on your opinions.

Blog Content?

With a few visitors coming and going, and a few Followers (and thanks to any who are following), I was wondering: what kind of content would you like to see more of on here?

Feel free to comment on what you would like to see, thanks.

Tuesday, 1 June 2010

Welcome

Another welcome - this time to Nick Whittock, who is a painter, gamer and listed as an editor of Ragnarok - The Journal of Fantasy and Science Fiction Wargaming. Glad to have you aboard Nick.

Now if Nick hadn't joined, I wouldn't be aware of this particular journal; so Nick joining here has opened my eyes to something there - so thank you indeed! Especially as i have now taken out a society membership to allow me to pick up the journal.

So I do hope I can reward the privilege I have of another person following this humble blog - much appreciated.
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