Thursday, 2 September 2010

Battle Report: Take & Hold

Regular or astute readers may recall that I 'threatened' to post this Battle Report some time ago, featuring a game between me and my main gaming buddy Rob (the man respobsible for the Four Colour Super Minis blog - here). It was an inglorious outing for me, but a great fun game nonetheless…

Heroes and Villains have gathered to battle once more on the streets of Pulp City – and this time their objective is simply to hold ground against their foes; the Heroes wish to protect against the predations of their criminal enemies, while the Villains seek to expand their power and influence.
The victors would be those that dominated the battlefield and key locations…



The Villains gather, a motley crew gathered under threats and promises: Francis Gator of the Coven, the Forgotten demi-god Hellsmith (carrying his Hell Hammer), mercenary Gentleman (his Sniper Rifle stowed for now, Flash Grenades in his pockets), Sanguine (operating under cover of Night and accompanied by Draku) and Supreme Zed from the Necroplane, and ARC’s Howler (who was looking to pick up a stashed Weapons Crate). Alongside this disparate bunch of desperadoes were risen dead - Zombies; Hired Guns; and a Supreme wannabe named Strong Arm…



Meanwhile, the Heroes also organize themselves: Sgt. Bale (carrying an Astral Rose) and Six Feet Under from the Blood Watch, Nuclear Jones and Androida from Heavy Metal, lone operator Harrier (equipped with a First Aid Kit), and from the Otherside, Kitty Cheshire. The Heroes were supported by Sentry Bots and street-wise Vigilantes, and they would try to make use of the terrain using Manholes while drawing on a Heroic Call when needed most.

The Villains were soon in for a surprise as Six Feet Under morphed into the form of Dr. Mercury, carrying his Mercurial Matrix to aid his Heavy Metal allies in the conflict…





Both forces begin their opening moves, trying to gain territorial and tactical superiority. Howler, Gentleman and the Hired Guns move around the stock yards attached to the warehouse...



Meanwhile, opening salvos are launched as Sgt. Bale aims an unsuccessful Balefire at Supreme Zed. The undead Supreme retaliates by hurling a mail box at Sgt. Bale, injuring him. The Heroes and Villains on each side press on…



The battle begins in earnest, and mayhem ensues. Hellsmith throws a car at Dr. Mercury. Francis Gator tries to emulate his more impressive ally and hurls a mail box at Nuclear Jones after the Heavy Metal Hero has activated his Nuclear Leak to keep the Villains from occupying territory. Subsequently Nuclear Jones is in the thick of the action, first charged by Hellsmith and later launching a Nuclear Missile attack at Francis Gator, but the Coven strike team member proved to durable for that to have much effect.

All the while, both sides try to press their foes…



The big beat-down! Heroes versus Villains, fighting for control of this part of Pulp City. Supreme Zed Pummels a Vigilante. Dr. Mercury takes advantage of this to strike Supreme Zed. Sgt. Bale joins in, wreathing his fists in flame using his Flame Coil to strike the Necroplane monster. The Vigilantes battle on against both Supreme Zed and the Minion known as Strong Arm.

Meanwhile, Gentleman Snipes at Harrier, while his temporary ally Howler breaks cover to Strafe at Kitty Cheshire, using the Dum-dum Bullets he recovered earlier from the Weapons Crate, Incapacitating the otherworldly being.

Harrier decides that decisive action is needed, and so she flies Up, Up and Away and then performs a Fly By against Francis Gator injuring him, as well as Strong Arm, and a Zombie, Eliminating the undead Minion. Francis Gator takes bloody revenge however, using his Sharp Teeth against the doughty Hero. Their battle persists, and Francis Gator eventually gains the upper hand, although Sgt. Bale uses the Astral Rose to heal his ally. After Harrier finally falls, Francis Gator decides to cook up a Bloody Gumbo feast. Seeing one of her allies fall, Androida tries to move herself at Lightning Fast speed to a position where she can help her allies better achieve their goal.

Elsewhere, Supreme Zed Incapacitates Sgt. Bale, and later Pummels the two Vigilantes into submission, Eliminating them. All the while Nuclear Jones has fallen and things don’t look good for the Heroes…



Androida goes on the Run, moving at Lightning Fast velocity, all the while Dr. Mercury Melds into the environment to try a stage a hit and run fight back. He too eventually falls, Incapacitated finally by Francis Gator…



Meanwhile, Sanguine emerges from the cover of darkness where he has he has hidden away, using his Tactical Genius to guide the Villain’s strategy. He joins with the mighty Supreme Zed to claim some of the territory they sought from the start…



The smoke begins to clear, and as dawn threatens, the Heroes are scattered and the Villains have won. Evil is victorious this day. More Heroes will need to rise to face this growing threat…

Despite losing very heavily (11 to 0 in AGP - Agenda Points – in Rob’s favour), I really enjoyed this game. I like Pulp City because it is fast, furious and fun, and even in a ‘short‘ day of gaming we can usually manage a couple of games (obviously this one took longer with photographing and taking notes etc.). And of course, despite the loss, there is always next time…

2 comments:

  1. Stunning terrain !
    Looks like it was a very fun and action packed game.

    ReplyDelete
  2. Cheers Andy. I will try and ensure we get some 'whole table' shots next time.

    Despite losing heavliy, I enjoyed the game, and the ebb and flow through the course of it.

    ReplyDelete

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