Saturday, 1 December 2012

Digger Grimm (2)

Click to embiggenate
There is a hive mind structure to Grimm activities and behavior; some claim that it is actually a human that pulls the strings.

My second Digger Grimm (I qualified for two sets by ordering a ton of stuff when the offer was up way back when...). This was supposed to be finished by last Wednesday, or Friday (28th or 30th), to meet my deadline for Super-November, but therein lies a tale.

My original plan for the 4th and final Super-November mini was Foxxy Blade,  but I dropped her on the floor, breaking off her pinned arm (which never had a strong enough pin in the first place). I glued said arm back, but had to green-stuff it and the job on THAT was bodged as it was rushed. In addition, as her main colour is yellow, that meant multiple layers on the join to get back up to speed, but by then it was clear she needs that arm re-pinning and I had no time. So this Digger Grimm became the back-up plan, but there was not enough time to finish it alas. It was finally finished today.

I will get back to Foxxy Blade soon, but will take time to get things right. In the mean-time I have just one Grimm left to paint at this time (another Elder), and I am creeping ever closer to painting my 100th Pulp City mini, and closer to my 90th unique Pulp City sculpt.

I really must cajole Maciej  into getting other Grimm into production as they are fun sculpts and nice to paint; I want hordes of these guys one day.


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