Tony was a simple man, working on the railroad before he became a Supreme. Iron Train is the iconic defender of Pulp City, loved by crowds and his colleagues in the Heavy Metal team. Relying on his supernatural resilience granted by the armor, Tony can withstand almost anything Villains bring to the battlefield.
I promised some new pictures, and here is the first. Iron Train (sculpted by Edgar Skomorowski - Degra) was one of the earliest Pulp City minis, yet it has taken me until only the past week or so to actually finish it. It has been in the 'part-painted' queue for quite some time, and this was my second attempt (the first was dunked in the stripping bath).
I am glad that the mini is finished, and although the paint-job is not brilliant, I am quietly pleased with how it turned out. Certainly not a professional standard, but good enough for me. And of course it helps to build up my Heavy Metal forces further. I liked this mini from the outset, but when I started slapping it with one of my old 'standby' paints (GW Bolt Gun Metal) it just looked a horrible mess. That was the turning point for me to try NMM, and while I have a long way to go, hopefully I am improving here and there.
On the gaming table Iron Train is a bit of a beast. While he has a lower than average AP Allowance, this is more than made up by his Trump Traits and Skills. Basically the guy is tough as nails and only really vulnerable when his Mind or Spirit is called on.
Iron Train can dish out a lot of hurt and can take it too; he can do well standing toe to toe even against a couple of other Strength Trump foes as I recently found out to my satisfaction. In that regard Iron Train is fairly forgiving, but don't get overconfident - Gemini Y can shut him down for the Round quite easily for as little as 2 AP (3 AP if trying to make it count with a Power-Up).
One of his greatest assets is shielding his Team-mates - don't overlook his capabilities in that area; he can take the Damage - most of the time.