![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAA6A__quiWNuuHHJWLw-sPuXbthqHHVZFz1CLwqfgQiFSoUWIYAJxn_W2NlBQFjIL5h_WFSSLOPMYxcMAo2h8EfPslhAX2nURxOSBwV2ORbfvM8acfyreqrkn9fXGETzKDGDntxsIHeQ/s320/father+oak.jpg)
I really love this mini. I say 'mini', but that seems an incongruous description - the model is big! That said, it was harder to paint (and photograph) than I originally expected. The Father Oak sculpt is by Sergio Alonso Leon.
Father Oak is a quite literal force of nature, with no particular allegiance (he is a Hero/Villain in Pulp City terms). The model is excellent, and a superb take on a treeman. The concept was half of a winning entry into a contest run by Pulp Monsters (the people behind Pulp City).
Generally with big models that have large(er) surfaces that are not simply flat, I think they tend to be more manageable for painting. What I found with Father Oak was that I had to try to refine certain skills that I have relied on for years. I am not the world's greatest painter, but I like to think my technique is 'adequate bordering on effective' (ie you can 'tell what it is'), but I honestly found Father Oak to be more of a challenge than expected.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwj5hfElXS75XOTmiy6wrm-PgoqzT0D69XCQJQMhLOwqYT6FgLRnFzHLNfw9miLT8tvm3iElmgpUJoP1_epFk2rdKuXO0i3yy0bZAHYMHu6JUwjmyX45pgF_cY9Qa2pVT3Xr2SIiUptLQ/s320/father+oak+2.jpg)
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